YARR 
I've been looking for a script that allows a poison ability to become more precise than the usual one.
I want a poison-like ability that deals a sertain amount of damage instead of a sertain % of the HP.
So basicaly if i set the ability to take 500HP per turn, that's what it will do. (instead of taking 10% of hp every turn like the default one)
So practiacaly, a script that makes a state-ID become a poison effect to take the amount of damage given in the script.