INTRO:I want money to use some space (or weight).
It seems ridiculous to walk around with 20.000.000 gold in the pocket, like the last game i played (it's been a while) Fallout3, where the money is caps, you get thousands of caps... how in the world can i walk around and shoot enemies with a thousand caps??? Not to mention - picture this - that buying a drink looks odd, opening the huge bag just to get 5 caps...
It would be even better if there was other items like silver, gold or diamond with same the same weight, but different monetary values, for example:
Trading 100 silver coins for 1 gold coin, and 100 gold coins for 1 diamond. I know there are monetary scripts there, but money still weights zero in the pockets.
It would be a GREAT BONUS if each item could use more than one space. IE: apple = 50, sword = 500 (where 1 counts as grams). THEN, 50 coins = 50 item space.
HOW SHOULD IT WORK:
- 1 copper coin uses 1 item space;
- 50 copper coins use 50 item space;
- 100 copper coins value = 1 silver coin;
- 1 silver coin uses 1 item space;
- 50 silver coins use 50 item space;
- 100 silver coins value = 1 gold coin;
- 1 gold coin uses 1 item space;
- 50 gold coins use 50 item space;
- 100 gold coins value = 1 diamond;
- 1 diamond uses 1 item space;
- 50 diamonds use 50 item space;
- ... and so on
- Automatically round item prices - copper are cents and silver are round.
IE: 1 sword costs 500,00
1silver = 1
1 gold = 50
10 gold = 500
Then show price in shop as: 50g
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I just saved all the RGSS tutorials and will be studying in the next days, i hope i can come with a nice script i am working on, it's a way to walk around/slide against isometric tiles, like a curve in a dungeon or a column in a wall.
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