Blizz-ABS
Authors: Blizzard, winkio
Version: 2.87
Type: Advanced Action Battle System
Key Term: Custom Battle System
IntroductionUsing this script in your game will allow you to carry out battles on the map. Examples on commercial games for an ABS are The Legend of Zelda (various Nintendo consoles), Secret of Mana (SNES), Diablo 2 (PC), etc. Active Battle System also means real-time battle on the map.
This ABS has a many advanced features to help you and allow you creating high quality games, is easy to use and is very flexible.
Note that this ABS is merely a very powerful tool. It is up to you to make your game awesome using this tool.
This work is licensed under BSD License 2.0:
QuoteCopyright (c) Boris "Blizzard" Mikić
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
QuoteBlizz-ABS licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić, Ryan "winkio" Christiansen
Alternatively, if your font doesn't support diacritic characters, you may use this variant:
QuoteBlizz-ABS licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic, Ryan "winkio" Christiansen
In general other similar variants are allowed as long as it is clear who the creator is (e.g. "Blizz-ABS created by Blizzard & winkio" is acceptable). But if possible, prefer to use one of the two variants listed above.
If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally.
FeaturesThere are many features which are mostly listed in the Manual chapter 1.1. for convenience.
ScreenshotsNote that those are screenshots from the Blizz-ABS example game
Chronicles of Sir Lag-A-Lot.
Note that those are screenshots from the Blizz-ABS example game
Star G..
Other noteworthy screenshots:
DemoHere is a link to the topic of the demonstration game
Chronicles of Sir Lag-A-Lot. It uses about 50% of the (current) features of this ABS to demostrate what you can do with this ABS if you are ready to put some serious effort into your game. Keep in mind that the game uses v1.63 and not the most recent version. Those features might be available in future versions.
Official Chronicles of Sir Lag-A-Lot topicThe example game
Star G. on the other side used Blizz-ABS v2.23, but it uses only a small number of features.
Official Star G. topicThe example game series
Arshes goes to Battle Camp uses Blizz-ABS v2.84 and higher, and demonstrates specific advanced topics, such as custom enemy AI.
Official Arshes goes to Battle Camp topicThe independent example game
Dissipate is still in work, but it looks extremely promising.
Official Dissipate topicOther notable independent example games:
AnimaVenture to the Dark CastleBlizz ABS Arcade
ScriptDownload this file and unzip it. The script itself is contained in the .txt files. Read the manual.
Blizz-ABS 2.87 Package + Blizz-ABS Config 2.84Blizz-ABS 2.86 Package + Blizz-ABS Config 2.84Blizz-ABS 2.85 Package + Blizz-ABS Config 2.84Blizz-ABS 2.84 Package + Blizz-ABS Config 2.84
InstructionsThe instructions can be found in the User Manual.
If you don't have Adobe Acrobat Reader, you can download a Word Viewer here which will allow you to open the manual file:
Adobe Acrobat Reader DownloadAlternatively (which I recommend) you can use Foxit Reader to open the PDF files
Foxit PDF Reader DownloadBlizz-ABS Config requires Microsoft .NET Framework 2.0 to be installed! If you don't have it installed, you can download it from here:
Microsoft .NET Framework 2.0 DownloadWhether you have it installed or not can be found out in "Control Panel -> Add/Remove Programs". Keep in mind that you need at least version 2.0 installed. This means that you can have a higher version installed as well.
Compatibility90% compatible with SDK 1.x. 80% compatible with SDK 2.x. Compatible with any CMS. Mostly is not compatible with any battle add-ons for the normal turn based battle system. WILL corrupt your old save games. Incompatible with the RGSS100J.dll. This script goes
below any other script that modifies the Sprite_Character class.
Blizz-ABS Config requires Microsoft .NET Framework 2.0 to be installed.
Credits and Thanks
Author's NotesPlease download the User Manual and read it to learn how to use Blizz-ABS. If you don't read the Manual, you will not be able to use many of the great features this ABS supports.If you have problems opening the .chm manual file, please read this article:
http://blogs.technet.com/seanearp/archive/2007/05/28/can-t-read-chm-compiled-help-on-vista-xp-2003.aspxThe solution is at the bottom, you don't need to read the whole article.
If you find any bugs, please report them here:
http://forum.chaos-project.comThat's it! N-Joy! =D