[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Makasu

December 25, 2008, 10:25:14 am #1320 Last Edit: December 25, 2008, 11:23:01 am by Makasu
Yes Blizz I have. Well I haven't tried it on a new game yet but I have generated a new script using the config.

EDIT: Well I just tried it in a new project and its still the same thing. Something is knocking the whole system out and I'm not sure what is. Its not ABSEAL because the ABS is still running. Enemies still function correctly and attack and all of that good stuff but it just seems to affect the player in general.

I could put together a demo if you're not experiencing the same thing as me to show you exactly what I'm talking about if need be.

And the config error is still there. :(
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Shadonking

blizz, do the allies already have HP display like the enemies. if it doesnt, can it be done. but instead of a green bar can they have a yello or red bar.





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Aqua

Forgot to say this yesterday, but the thing that's happening to Makasu happened to me too...
Unable to access the menu, the FPS will drop really low for no reason then freeze, etc.
(Switched back to 2.2... lol)

Mmm and the config error that makes all charge and penalty frames have lots of 3s is still here.

Blizzard

December 25, 2008, 02:39:52 pm #1323 Last Edit: December 25, 2008, 02:56:33 pm by Blizzard
Maybe I didn't copy the script parts right into the files.

Yes, the 3s are still there because that is the current configuration. You need to reset it.

EDIT: Crap, it's broken. Give me a couple of minutes, I'll put up v2.22.

EDIT: Lol, nvm. The fix is as simple as changing one line. I put up a fixed v2.21. Download it or just replace line 1507 in part 3:

        !charging? && !self.freeze_action && @ai.state == BlizzABS::AI::Idle)


with this one:

        !charging? && !self.freeze_action)
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Makasu

December 25, 2008, 03:19:34 pm #1324 Last Edit: December 25, 2008, 03:22:26 pm by Makasu
Are you sure you're updating the config? Because I still keep getting that same error. Rawr! And my thingy says its 2.20 still. It generates a 2.21 script but still the same thing is there. Hrmmm?

EDIT: Changing that line worked but the run animation still just won't play altogheter. And for some odd reason _idl just doesn't want to work for me. Lol.
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Blizzard

December 25, 2008, 04:38:09 pm #1325 Last Edit: December 25, 2008, 04:39:30 pm by Blizzard
I have forgotten to update the version number of the app. Don't worry, everything is fine. Don't forget that you need the edit the frames configuration in order to "repair it". Or just reset it.

Have you turned IDLE_ANIMATIONS on? They work fine for me.
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Makasu

December 25, 2008, 05:18:35 pm #1326 Last Edit: December 25, 2008, 05:23:30 pm by Makasu
Quote from: Blizzard on December 25, 2008, 04:38:09 pm
I have forgotten to update the version number of the app. Don't worry, everything is fine. Don't forget that you need the edit the frames configuration in order to "repair it". Or just reset it.

Have you turned IDLE_ANIMATIONS on? They work fine for me.



I hope so. How do I reset it? As in "reset all to default"?

And yes I have them on and they still don't work. It seems to mix them in with the walking frames. So like when I take a step [[since I don't have them lined up correctly]] the player jumps up a tad bit in his walk cycle. :( and like I was saying the run animation just don't play at all.

EDIT: Okay now the run works fine. I forgot you had to set it to true because its not under Actor animations. But still the idle thing is a no-go.

Even greater is the config won't even let me open or close it! It pulls up that weird error again but listed as something else. :o
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Blizzard



I mean WTF, man, WTF. Is it not big enough? Should I put in in big bold red letters? Or maybe over the entire screen?
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Makasu

December 26, 2008, 09:33:12 am #1328 Last Edit: December 26, 2008, 09:35:28 am by Makasu
XD I didn't even know that button was there. Hahaha. I can't seem it on my version. The entire bottom half of the program is cut off. But even doing it like that its still there. I just edit the script using the in game one most of the time. But for setting up ammo and such the config makes it easier.
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Blizzard

You probably have a very low screen resolution. It works fine with 800x600 and higher. =/

Anyway, reseting the configs should reset the animation frames and prevent the weird overflow.
That reminds me... Did I even fix the animation frames overflow? O_o
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Makasu

Hrmm maybe thats it. I have a compaq fs7600e 17' Flat-Screen CRT Monitor. Or maybe its my windowblinds theme thats doing it?

Either ways I'll just set back up my weapons again. And what was wrong with the animation flow overflow? They seem to work fine for me once I get rid of all those 3's. Unless its something else I'm unaware of?
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Blizzard

Possibly. My WindowBlinds themes work fine, but I did have a problem with some themes on another computer. Some problems by the GPU, the drivers or both.

I can't remember what the cause of the overflow was. Usually when an "animation frame container" is created, it adds 3, 3, 3, 3 which is the default setting. I think it was that the problems was that I forgot to empty the array first when loading a configuration. I'm sure that I fixed that, though. If I did, the config should work normally.
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Makasu

December 26, 2008, 09:52:07 am #1332 Last Edit: December 26, 2008, 10:07:04 am by Makasu
Oh and that would be the cause of the error then? If so then I don't know. I can't tell you. Unless you happened to update the config again. I'm still going off of what was released yesterday.

EDIT: I fixed the problem with the _idl animations. I forgot that you had to put them under the animated id's part because I figured that was still for hovering characters. XD I'm such an idiot. :x But in fixing it I've bumped into a new problem. If I press the run key from standing still it won't register it as having Ian_run. It just gives me the error: "Unable to fing Graphics/Characters/_run." when I have all the approriate sprites. or it just happens in general. Even if I'm moving and hit the run key.
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Blizzard

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Makasu

Alrighty. :) Oh and another thing is there a way to control how long each frame last for the idle? I'd kinda want to make a blinking eye effect but it would cycle to fast or maybe make it play after a certain time? I know that may seem like a lot to ask for.
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Blizzard

No, it's set up like a normal animation or stop animation.
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Aqua

Exploding skills' animations show up on the player but do not actually damage him.  They damage everything else like enemies, allies, & objects.

I still have that string damage not showing up like 'Lvl Up'

Blizzard

Look, everything works fine with me. I get it all: Animation, damage sprite, damage, on every battler. You have loads of add-ons in your game, did it ever occur to you that one of them is messing everything up? I bet you have a custom LvUp display.
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tSwitch

I've noticed in BlizzABS, that when you use CCOA's UMS (the window over event mode) with an action button event, the first message window flicks from the top of the screen, to the proper event, every single time.

I tried turning off ABSEAL on the maps and that doesn't do anything either.  I'm wondering if this is an incompatibility with BlizzABS due to a change in event handling or something.


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Hellfire Dragon

December 28, 2008, 06:15:10 pm #1339 Last Edit: December 28, 2008, 06:17:41 pm by Hellfire Dragon
Quote from: NAMKCOR on December 28, 2008, 05:54:02 pm
I've noticed in BlizzABS, that when you use CCOA's UMS (the window over event mode) with an action button event, the first message window flicks from the top of the screen, to the proper event, every single time.

I tried turning off ABSEAL on the maps and that doesn't do anything either.  I'm wondering if this is an incompatibility with BlizzABS due to a change in event handling or something.


I've neer used the blizz abs without CCOA's UMS and I never seen that happening, though couldn't hurt to check ;)

EDIT: Nope not happening to me 0.o