Started by Blizzard, January 09, 2008, 08:21:56 am
Quote from: Makasu on April 25, 2009, 10:07:41 amHahah not sure if this has been reported or not blizz but if I disable a button and try to reneable it again it won't work. For say like a part where you don't need to run.$game_system.running_button = falseBut then if I enable it again. $game_system.running_button = trueIt won't allow me to run anymore.And I've tried using it like:$game_system.running_button = trueBut nothing still.EDIT: Would it be possible to make the players able to be walked through when considered dead? Because the enemies can't get to the player if there are dead players in the way. Which isn't so bad I guess but its kinda weird at the same time.
$game_system.running_button = false
$game_system.running_button = true
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Blizzard on April 22, 2009, 06:30:35 am@LB: 1. You didn't read the updated manual, did you? ._. Chapter 3.2.
$game_map.battlers_group(GROUP_ID).any? {|b| $BlizzABS.enemy_can_see?(b.id, ACTORS, 0)}
$BlizzABS.group_can_see?(GROUP_ID, TYPE, ID)
Quote from: Blizzard on April 27, 2009, 05:58:15 amThat's a bug I thought I had fixed. I'll look into it.But the cause isn't because the enemy is trying to find a route. Only 4 nodes (representing map positions) are checked each frame. It's possible that an enemy or an ally freezes for a few frames before they actually go after each other, but they shouldn't be causing a "moment of lag". I assume that you are using 2.52.
Quote from: Blizzard on April 27, 2009, 11:02:27 amHave you tried using the \passable option?
Quote from: Hellfire Dragon on April 25, 2009, 10:02:34 amIf I use the change event thing the event will become an enemy take a step forward and then become a normal event again...
Quote from: game_guy on April 27, 2009, 05:26:21 pmDid you ever fix the custom triggers? I still cant get them to work