[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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RoseSkye


element

now you have a bugged game from rosesky
do i still need to post a tut game ?

Blizzard

And how can I fix YOUR problem if I don't have a demo of the problem YOU are getting?
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dnasman

November 08, 2009, 06:02:52 am #2663 Last Edit: November 08, 2009, 06:26:42 am by dnasman
hi, there's something i want to ask . . .
how can i make the actor attacks using an event? i mean, a command to make the actor attacks the enemy

example:
player will attacks the enemy when the player touch the enemy

hope u understand, im not good at english :P

thnx
Sorry for the English XD

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Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dnasman

Quote from: Blizzard on November 08, 2009, 07:40:36 am
Read the manual.


i've readed the manual, then i found this

$BlizzABS.actor_force_action(0, ENEMIES, NONE, ATTACK, 10)


could you give me an explanation of the code above, please?

thnx
Sorry for the English XD

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Blizzard

November 08, 2009, 09:29:01 am #2666 Last Edit: November 08, 2009, 09:41:18 am by Blizzard
Then read it again. The explanation is in the very same chapter.

EDIT:
@Taiine: Best you forget about using Blizz-ABS with that script setup. Most of those scripts aren't compatible with Blizz-ABS due to bad, inconsistent and inconsiderate coding. I'm sorry.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Taiine

What of those scrips are causing the issues? I could maybe remove some of them if there minor to the game play.

Blizzard

On first sight, footprints and mirrors. I haven't tested it thoroughly for the others.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Taiine

November 09, 2009, 12:01:24 pm #2669 Last Edit: November 09, 2009, 12:24:33 pm by Taiine
Looks like it's Footprints, sun, mirror, and water reflections that your battle system has issues with.

Any hope of making them combatable? Those are such cool scrips and add an extra touch to the visuals :(

Edit:
ugh AND my shop script. >.<

Subsonic_Noise

Quote from: Taiine on November 09, 2009, 12:01:24 pm
Looks like it's Footprints, sun, mirror, and water reflections that your battle system has issues with.

Any hope of making them combatable? Those are such cool scrips and add an extra touch to the visuals :(

Edit:
ugh AND my shop script. >.<

I use the sun/shadow system with blizzABS and it works just fine. Could be because of my "awesome" bug fixes though.

element

ok srry thougt the problem was the same  :^_^':

here is download links for test game


Dont mind whats in there
I just dump all my scripts there to test if they work together.  :)

Blizzard

November 09, 2009, 04:44:07 pm #2672 Last Edit: November 09, 2009, 04:45:30 pm by Blizzard
I'll take a look at it when when I find the time. And please upload it on sendspace or some other actually reliable service that doesn't disallow downloads for non-members because their servers are busy. -_-

@Taiine: Way too much work for me. Try asking the authors of the other scripts if they want to make their scripts compatible with Blizz-ABS instead.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Taiine

Quote from: Subsonic_Noise on November 09, 2009, 12:26:30 pm
I use the sun/shadow system with blizzABS and it works just fine. Could be because of my "awesome" bug fixes though.


Care to share? Reguardless of what I tried it errors once you pass the title screen.

OracleGames

I have 2 questions:

1.- Is there a way to use the "IF button X is pressed" branch condition events while using Blizz ABS? i turned off the "Disiable RMXP controls" but it still doesnt work, just works in projects whitout the scripts. and i planned to make scenes like the ones in RE4 and RE5 when you need to press buttons to block, evade, run etc  :???:..

2.-How or where do i specify the dropped amount of gold per monster using blizz ABS ??  :wacko: this is all manual says about it..
Quote2.1.12. Gold Drop
Makes enemies drop gold as well. It won't be added to the gold value instantly when an enemy is killed, it needs to be picked up first. If no icon name is specified the option will be treated as turned off.

a bit confusing

Blizzard

1. Manual.

2. Enemy database, where else?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

OracleGames

1.- sorry but i still dont get it :S .. i have the option that "disiables ABS controls in maps whit no enemies" turned on and it works, i cannot use atacks, skills or defend if there are no monsters at all but I STILL CANT USE THE  branch condition events "IF button X is pressed"  :'(
2.- Duuuuhhh.. thank you  :P

RoseSkye

Quote from: OracleGames on November 09, 2009, 06:52:38 pm
1.- sorry but i still dont get it :S .. i have the option that "disiables ABS controls in maps whit no enemies" turned on and it works, i cannot use atacks, skills or defend if there are no monsters at all but I STILL CANT USE THE  branch condition events "IF button X is pressed"  :'(
2.- Duuuuhhh.. thank you  :P

He means  .. manual as in read it its in there.. trust me.

OracleGames

November 09, 2009, 08:21:10 pm #2678 Last Edit: November 09, 2009, 08:23:32 pm by OracleGames
Lets see if i understand after reading about 30th times the manual  :shy: (dont laugh at me), i just need to make a player click a button during a pararell event to activate a switch, normally it would work just fine like this:
Spoiler: ShowHide

(works in a normal project whitout ABS)
but i cant use RMXP default input and disiabling BLIZZ ABS controls WONT HELP but to prevent player from using atacks, skills etc..

$game_system.blizzabs = POSSIBLE_VALUE
$game_system.attack_button = POSSIBLE_VALUE
$game_system.defend_button = POSSIBLE_VALUE
$game_system.skill_button = POSSIBLE_VALUE

$game_system.item_button = POSSIBLE_VALUE etcetera...


or even this..

Spoiler: ShowHide


so i already read the "Utilities" and controls manipulation part but its not very explanatory in some parts like here:


Spoiler: ShowHide

Spoiler: ShowHide


1.- Use where?? in a call script? and by "Use" it means the player performs that action?
2.- How am i supposed to use the Input.trigger(Inserting key) command to check if a button is being pressed :S
so far i got this as an example but i get errors:

Spoiler: ShowHide


All due my lack of scripting experience i assume but any help, hints of any kind would be GREATLY apreaciated, i already read the manual lots of times but there are missing bits of explanation for dummies as me  :???:

Aqua

Input.trigger?(Input::Key['N'])

Put that as the script conditional, and it'll check if N is triggered.