[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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element

December 08, 2009, 02:13:03 pm #2840 Last Edit: December 08, 2009, 02:59:27 pm by elementisland
Already working on that layered equipment addon for blizz-abs ?

and why do you have to make that much sprites in v 2.7 ? :^_^': Game map size is getting a little big with me :p

legacyblade

December 08, 2009, 04:52:10 pm #2841 Last Edit: December 08, 2009, 04:54:33 pm by legacyblade
How can I make the actor unable to move (only turn) while defending? Currently he can walk normally while defending. And how would I change the run and move speeds with a script call (certain states make the actor twice as fast)

Blizzard

I didn't allow to change the normal/running/sneaking speed in game. You can always change just the moving speed, though. After all I mentioned several times already why I would not add variable speeds.

As for actors not moving while defending... Well, they don't move while defending.
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legacyblade

Alright, I'll just change the move speed then.

And as for actors not moving while defending, they seem to in this version. Just to make sure it wasn't my scripts, I made a new project with the latest blizzABS version. You can walk around while you're defending. It'll even block damage.

Blizzard

That's weird. I'll take a look at that.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

altair

December 17, 2009, 12:33:47 pm #2845 Last Edit: December 17, 2009, 12:35:16 pm by altair
i get an error whenever i hit the target with a ranged weapon.

Script 'part 2' line 1277 : NameError occured.
uninitialized constant BlizzABS::Config::ITEM_DROP

do anyone know how to fix this

Blizzard

You didn't regenerate the configuration script after updating the script.
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altair

what do you mean?   :( how should i fix it?

Blizzard

Quote from: Blizzard on December 17, 2009, 02:19:27 pm
You didn't regenerate the configuration script after updating the script.


I'll do a completely wild guess, but maybe, just maybe you need to generate the configuration script again using the configuration application that is the same version as the script.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

altair


Blizzard

The constant is clearly defined in the default configuration:



I don't know what you did to mess it up, but you did mess it up.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

element

Why do we need the wpn images? do they change something ?
And can I change it so I dont need to make a image for every drop ?
I think that in V 2.7 you must have to many graphics...

PS: already working on that layered equipment addon in blizz-abs blizz ?

Jragyn

In the shift from blizzABS 2.27 to 2.7, I discovered that items are no longer just a single icon, but instead a full spriteset. (Or at least thats what I understood from the manual thing) So err, instead of trying to create a spriteset for every single item drop that I've developed thus far, is there some easy switch I missed where I can make items NOT animated?

Nice idea, but it isn't really necessary for me.
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

Blizzard

December 21, 2009, 04:35:44 am #2853 Last Edit: December 21, 2009, 04:44:31 am by Blizzard
You can use a spriteset with all frames the same so it's not animated. But no, I don't see a way to do it without having to create spritesets. I know that a good number of people won't need it, but I made item drops optional as well so people don't have to make spriteset if they don't want to. I simply figured that spritesets would be better if people wanted to animate the item icons.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

element

Quote from: Blizzard on December 21, 2009, 04:35:44 am
You can use a spriteset with all frames the same so it's not animated. But no, I don't see a way to do it without having to create spritesets. I know that a good number of people won't need it,but I made item drops optional as well so people don't have to make spriteset if they don't want to.

Ok I still use V 2.5 then :p
I'm making a veary big game and the map size would be realy to big :p

Alton Wyte

How would I disable defending and the pre-menu?

Blizzard

1. RTFM.

2. Put the menu code below Blizz-ABS.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Cats777

December 25, 2009, 01:01:38 am #2857 Last Edit: December 25, 2009, 01:13:39 am by Cats777
Hey Blizzard, I just made this account to say... I love you, bro. Seriously, this has every feature I've ever wanted in an ABS and it's extremely user-friendly. Squad-based AI? Caterpillar? Alignments? Even a goddamn custom keyboard control setup? All customizable in an easy-to-use config application? This is THE ULTIMATE ABS!

Here's 1 million brofists:
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\ONE.MILLION'...../
..........''...\.......... _.·´
............\..............(

And 1 million internets:

(just pretend there's a "million" next to the "one")

P.S. HAPPY HOLIDAYS!

Cats777

Sorry for double-posting, but I have a question. It's great that there's a delay timer on enemies and you can set a unique timer for each enemy; but how do you change the ally delay timers?

Godsigma

Hey, i got a very very funny a$$ problem.... i wish i didnt but i do.... here it is

it says and i quote this exactly

"Script 'Game_Battler_3' line 139: Type Error Occured
false cant be coereced into Fixnum"

help me cause i dunno WTF this means... or how to fix it... it happens in the middle of the testing the final boss...
I start whoopin his @$$ from here to Odin knows where and it does that! help me!