[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Ryex

dude, look at the script database Blizz himself made an addon that dose exactly that.
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winkio

Quote from: sirsniffy on December 05, 2010, 02:22:18 pm
I am trying to indirectly make the appearance of combos, since the current combo system doesn't do true combos per button press.


Yes it does.

sirsniffy

Quote from: winkio on December 05, 2010, 04:09:05 pm
Quote from: sirsniffy on December 05, 2010, 02:22:18 pm
I am trying to indirectly make the appearance of combos, since the current combo system doesn't do true combos per button press.


Yes it does.
I am trying to indirectly do it with attack animations and not the combo system. Right now, multiple animations for attacks are randomized. How can I get them NON-randomized. I want them to be sequential with button presses. I am not sure the combo system can do that, and if it can, I don't know how. I am not a scripter, but I can tinker with things if I know where to look inside the script.
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winkio

There isn't any scripting required.  Open up the config app, make the combo, set the animation.  Done.

Blizzard

Quote from: sirsniffy on December 05, 2010, 04:15:50 pm
I am trying to indirectly do it with attack animations and not the combo system. Right now, multiple animations for attacks are randomized. How can I get them NON-randomized. I want them to be sequential with button presses. I am not sure the combo system can do that, and if it can, I don't know how. I am not a scripter, but I can tinker with things if I know where to look inside the script.


This is exactly one of the reasons why the combo system was made in the first place.
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sirsniffy

Quote from: winkio on December 05, 2010, 04:33:47 pm
There isn't any scripting required.  Open up the config app, make the combo, set the animation.  Done.
Okay, I did it, and nothing happened. Do I have to set it as a skill to be able to use it?
These precious things...let them bleed, let them wash away - Tori Amos

winkio

I think that since you want to use it as an attack, you should set a weapon to use it.  You should also read the manual, because it will help answer obvious questions.

sirsniffy

Will do! I think I am completely missing something. Thanks!
These precious things...let them bleed, let them wash away - Tori Amos

Kira

Quote from: Kira on November 12, 2010, 07:36:32 pm
Ran into another problem, this time with items dropped by enemies.
I have set up the script so enemies drop items and gold. They do, but I can't pick it up.
When I have an enemy drop both an item and gold, I can pick up the item just by walking over it.
But I can not pick up the gold in any way.

When I have an enemy drop only an item or gold, I can not pick any of them up.


Whoever can help me fix this will get a cookie. :V:
:O.o:

megaman30796

Help Me I Got This Problem!

see this thing won't get into the game and keep saying Script part 2 line 578: SyntaxError occurred

P.S: I'm New To All These Forums. So How Do I Post a Picture? I Keep Clicking insert Picture and some img words appeared

I'm An Extreme Noob At This. So, Pls Help Me Out
"You know the world is going crazy," Chris Rock declared in 2003, "when the best rapper [Eminem] is a white guy, the best golfer [Tiger Woods] is a black guy, the tallest guy in the NBA [Yao Ming] is Chinese, the Swiss hold the America's Cup, France is accusing the U.S. of arrogance, Germany doesn't want to go to war, and the three most powerful men in America are named 'Bush,' 'Dick,' and 'Colon.' Need I say more?"

WhiteRose

Quote from: megaman30796 on December 16, 2010, 07:53:44 am
Help Me I Got This Problem!

see this thing won't get into the game and keep saying Script part 2 line 578: SyntaxError occurred

P.S: I'm New To All These Forums. So How Do I Post a Picture? I Keep Clicking insert Picture and some img words appeared

I'm An Extreme Noob At This. So, Pls Help Me Out


Make sure you've properly copied and pasted all three parts of the script, that you're using the latest version, and that you properly configured part one. Also make sure that you aren't using any other scripts that might conflict with Blizz-ABS.

megaman30796

there is no other scripts...............i copied and paste everything.........but it says that line have an error


the line is:   # unfreeze all actor's actions
                 $BlizzABS.battlers.each {|actor| actor.freeze_action = false}
"You know the world is going crazy," Chris Rock declared in 2003, "when the best rapper [Eminem] is a white guy, the best golfer [Tiger Woods] is a black guy, the tallest guy in the NBA [Yao Ming] is Chinese, the Swiss hold the America's Cup, France is accusing the U.S. of arrogance, Germany doesn't want to go to war, and the three most powerful men in America are named 'Bush,' 'Dick,' and 'Colon.' Need I say more?"

megaman30796

i just use control+a and the com selected all and i ctrl+c and i pasted it in rpg maker xp
"You know the world is going crazy," Chris Rock declared in 2003, "when the best rapper [Eminem] is a white guy, the best golfer [Tiger Woods] is a black guy, the tallest guy in the NBA [Yao Ming] is Chinese, the Swiss hold the America's Cup, France is accusing the U.S. of arrogance, Germany doesn't want to go to war, and the three most powerful men in America are named 'Bush,' 'Dick,' and 'Colon.' Need I say more?"

Sasquatch927

Hey, I have a minor problem with this script. It's not a big deal but I'd like to have it.

Whenever I use any kind of skill or item on myself, it wont play the hit animation on me. In the example game "chronicles of sir lag-a-lot"
I've used the healing item on Lag-a-lot and it shows the hit animation on him.

Like I've said, it's not really that big of a problem, it don't crash the game or anything so this problem can actually wait a little while.

About the combo system, it rocks my world. I just have a hard time understanding the event commands in the acton tab. I understand most of them very well, There's just a few things I don't understand. I'll list what I don't understand below:

The "Battler" action is greyed out in the actions list. I wanna know how to get it un-grey and what the tab does.

The "Input Window" looks really neat. I want to know the use of the ID modifier.
I'm guessing the keys mean that you input a button to continue on with the rest of the action in the combo, and that the frames modifys how long you have to make the input? One thing I don't understand with the input keys is the "other" option. I'm not so sure what the trigger exactly does but im thinking that held means the action will continue as long as the imput button or buttons are held in.
I think pressed is selfexplanitory. Now released, I'm guessing this means I can continue the actions if I'm holding the input key, but then release it before the frame time runs out. By the way, sorry if this is alot of stuff I need help with to understand, I did look at the manual
and learned alot from it, but only to a certian point.

I hardly understand the variable command. If it's "game", do I need to input the number of the variable ID? If it's "combo", do I use the ID of the Combo? If I do use the Id of the combo, how do I use numbers to effect the combo? I'm guessing that the "Character" means that the character that's using the combo in the first place, I think I do understand that much atleast.

The conditional branch I think I'll understand whenever all the others I don't know are explained to me.

The freeze input I'm not sure what this means.

Waiting for move completion I'm not so sure about.

ANd abort combo could mean that the combo will drop if I don't fulfill some of the conditions like the button input.

Like  I said, I'm soooo sorry for taking up all this room on the page. If I can get a demo or explaination of what all these things means, That'd be wonderful. Better yet, If someone put together some kind of Blizz config and used every possible feature of the combo systems actions, I can just study how all the combos were put in and learn it all that way. either that or a game demo that uses them as well.

Like I've said 100 times lol. I'm so sorry. seeing as how I have many questions on this topic alone, post a reply if you want to help me with the first problem  I had with the animation. If you're helping with explaining the combo system to me, then please send me a message instead of posting on here because that's alot to be helped with and I don't want to crowd up this topic too much.

To anyone who helps, I really greatly appreciate it. Thanks for anyone who was patient enough to sit and read all of my problems =)

winkio

Check out the manual.  Section 5.3 specifically.

Sasquatch927

Hey thanks. That helped me alot. Where the combo system was explained in 3.6, I didn't know there was another section that explained the commands. Sorry for me not seeing that in the first place.

Lost King

Hey, I've been trying to make a combo that sets the character's speed to 6 and then have them dash forward 3 spaces and attack, but for some reason the speed change is implemented and then immediately canceled after only one step, and since I'm using an increased pixel movement, it's only noticeable for a quarter of a square. I'm not sure if there's some sort of work around for this, but if someone could take a look into it, it'd be appreciated.
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[Luke]

I suggest making additional topic for the combo system. Since there is no demo or tutorial, I'd like to see your ideas for combos, as the possibilities are quite huge.
So, practical questions:

  • How to implement "slow" or "haste" state that changes the battler's movement?

  • How to, in a combo, insert condition "Battler is facing another battler"?

  • How to make a "reflex" state that influences the battler's attack/item/skill penalty?


This many so far.

The Niche

Quote from: [Luke] on December 17, 2010, 06:24:12 am
I suggest making additional topic for the combo system. Since there is no demo or tutorial, I'd like to see your ideas for combos, as the possibilities are quite huge.
So, practical questions:

  • How to implement "slow" or "haste" state that changes the battler's movement?

  • How to, in a combo, insert condition "Battler is facing another battler"?

  • How to make a "reflex" state that influences the battler's attack/item/skill penalty?


This many so far.


One: Change movement speed.
Two: Don't know, good question.
Three: Not sure, but there's probably a way through messing around with frame penalties. You may have to duplicate your weapons, items and skills to do this, I haven't played around with combos much yet.
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Sasquatch927

I use the auto-target script so I don't have to deal with the selection screen. This works when I use skills that attack one or all enemies in an area, but there's a problem...

If I target someone with a move that executes a combo that has those multi target or homing target skills, it still calls for the selection screen on those particular skills. Is it possible that the skills can still execute without calling the selection screen if it's in the middle of a combo?