[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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xeilmach

March 26, 2010, 04:05:05 am #3200 Last Edit: March 26, 2010, 04:07:26 am by xeilmach
Thanks a lot Blizz. That was a fast response and it worked.

EDIT:

I get errors for certain skills, especially the non-projectile ones dealing with great range

  #--------------------------------------------------------------------------
  # repeated?
  #  Internal method to check the pressed state for repeat?.
  #--------------------------------------------------------------------------
  def Input.repeated?(key)
    return ([1, 16].include?(@repeating[key]))
  end

Blizzard

What is the error message?

Quote from: (Hexamin) on March 26, 2010, 04:03:16 am
ZOMG YESH!  Now I can create my own menu-system ENTIRELY!  Not that I don't love your menu... but... I should be able to just incorporate that auto assigning stuff to my profession/manipulation skill system.  This is a very very good thing.


My menu is just the minimum necessary required to run Blizz-ABS. I'd recommend everybody to actually get a CMS with the Blizz-ABS required functions implemented directly in it. :P
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xeilmach

Script '(Blizz-ABS) Script' line 148: TypeError occurred.

no implicit conversion from nil to integer

Blizzard

I think you didn't set up something right.
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(Hexamin)

Quote from: Champion Blizzard on March 26, 2010, 04:10:25 am
My menu is just the minimum necessary required to run Blizz-ABS. I'd recommend everybody to actually get a CMS with the Blizz-ABS required functions implemented directly in it. :P


Yeah, I've just begun building my own menus so I think I'll be creating my own, so that code will be very useful ^_^  I should write it down.   :huh:

I've learned a lot about scripting just through scouring through BABS, haha.
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Jek

I have been looking everywhere on the site for the answer. What I am looking for is a way to get an enemy to go on a set move route (Like left, down, right, up) until a hero or other enemy comes into sight. Then the enemy will attack the players like it would normally.

Blizzard

That's a thing I still haven't implemented yet. Right now when enemies have a defined route, they don't leave that route.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Subsonic_Noise

Quote from: Champion Blizzard on March 27, 2010, 10:16:41 am
That's a thing I still haven't implemented yet. Right now when enemies have a defined route, they don't leave that route.

They sometimes do, lol. I tried it with some guards protecting a door, and when the player came very close to the guards or use a attack or skill on him, they'd leave their move route to attack him. Only happened sometimes, though oO

Blizzard

Then it's a bug. They should attack and stuff, but not move any other way than their defined route.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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Betown

April 01, 2010, 12:28:40 pm #3209 Last Edit: April 01, 2010, 12:32:13 pm by Betown
I want to use skill type like sword, flail etc...

but I cannot use it by just copying it.

I hope that next version can support weapon types in skill types

(i.e Large Slash(Sword), Piercing(Spear)..)

btw,  how to make non-targeting homing skills (without selection screen, projectile goes to closest enemy immidiately)?



p.s Thanks a lot for making awesome abs.
    And sorry for my poor English :(

Launian

First of all, great work man! It's really amazing xD

Found a bug on the custom controls add-on. I get an error message if I try to walk on the game. The error says:

Script:'Game_Map' line 212: NoMethodError ocurred. undefined method '/' for [38]:Array


I don't remember changind anything on the Game_Map, and the like it's just a math operation (bit = (1 << (d / 2 - 1)) & 0x0f). The division is what's causing troubles, but I can't figure out what the [38]:Array means.

Thanks in advance, and sorry for registering just to ask for help, but this one of the two scripts I need to get my game ready.

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WhiteRose

Quote from: Launian on April 01, 2010, 05:14:08 pm
First of all, great work man! It's really amazing xD

Found a bug on the custom controls add-on. I get an error message if I try to walk on the game. The error says:

Script:'Game_Map' line 212: NoMethodError ocurred. undefined method '/' for [38]:Array


I don't remember changind anything on the Game_Map, and the like it's just a math operation (bit = (1 << (d / 2 - 1)) & 0x0f). The division is what's causing troubles, but I can't figure out what the [38]:Array means.

Thanks in advance, and sorry for registering just to ask for help, but this one of the two scripts I need to get my game ready.



If you're using Custom Controls from Tons of Add-Ons, make sure you have all three parts, haven't removed anything, and have the scripts in the right order.

rgangsta

April 01, 2010, 05:55:57 pm #3212 Last Edit: April 01, 2010, 06:02:02 pm by rgangsta
First of all I would just like to say that this script is awesome. And, what's with everyone's avatar being Pokemon (it has to do with the new Pokemon coming out, doesn't it?)?
Anyway, to my problem: I can't get my teammate to shoot her bow. In the databse, she's equipped with a bow. I've set up the Blizz-ABS databse so that the bow uses ammo. But when I aquire the ammo, she can't shoot her weapon. I've even tried putting the ammo in my hotkeys. Nothing. But when I take her bow and equip it and stuff, I can shoot the arrows just fine. Is there a way to fix this?
Sorry if this was posted before...

Tyril132

Quote from: rgangsta on April 01, 2010, 05:55:57 pm
First of all I would just like to say that this script is awesome. And, what's with everone's avatar being Pokemon?


It was a pre-release celebration thing for Pokemon Soul Silver / Heart Gold that most of the regulars chose to participate in. It's winding down now, so many of them are changing back.

To clarify your on-topic question, your character is assigned a bow and ammunition in the database - but cannot fire? Un-equipping the bow, and re-equipping it manually then allows you to shoot?
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rgangsta

That's right. When I give her back the weapon, she doesn't shoot. She just runs up to the enemy and gets killed.  :haha:

Jek

Thats strange. My character shoots their bow just fine when on my team.

WhiteRose

Quote from: rgangsta on April 01, 2010, 05:55:57 pm
First of all I would just like to say that this script is awesome. And, what's with everyone's avatar being Pokemon (it has to do with the new Pokemon coming out, doesn't it?)?
Anyway, to my problem: I can't get my teammate to shoot her bow. In the databse, she's equipped with a bow. I've set up the Blizz-ABS databse so that the bow uses ammo. But when I aquire the ammo, she can't shoot her weapon. I've even tried putting the ammo in my hotkeys. Nothing. But when I take her bow and equip it and stuff, I can shoot the arrows just fine. Is there a way to fix this?
Sorry if this was posted before...

Make sure she has the ammo in her hotkeys. Every character has their own set of hotkeys.

rgangsta

...how do I do that?

Tyril132

QuoteMake sure she has the ammo in her hotkeys. Every character has their own set of hotkeys.


Beat me to it.

Was going to say it sounds like she's not equipping the ammo as well.
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WhiteRose

Quote from: rgangsta on April 01, 2010, 06:29:33 pm
...how do I do that?

The default button to switch characters is O.