[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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winkio

there are amazing games that have no story.  It's just really hard to pull off.

Blizzard

True. Like Zelda. Almost no story, but an amazing series. :D
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Mikhail

Quote from: Blizzard on June 23, 2010, 02:37:33 am
True. Like Zelda. Almost no story, but an amazing series. :D
Or Mario. It's the same shit over and over again, but the games-- even the sports games-- are fucking fantastic.

But to be fair, if you look into Zelda... there's quite a bit more story than there is in most amateur work.

It's just that each game gives you very little to work with.

Blizzard

I agree. Zelda and Mario are not story-less, but they rather have a simple (and progressing!) story structured well into the game.
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

I think a big part of why Zelda feels so story rich is that they decide on their game mechanics first. The build the story from there. That makes the player feel much more immersed in the storyline, because it keeps the amount of "why can't you just use a pheonix down on her?" moments to a minimum. I think the problem with most games with limited story is that they don't fully weave into the game, thus making the little bit of story there just not yummy at all. Like caviar on chocolate cake instead of frosting.

rodas

I'm new.. not sure if this is where I should post...

I tried the new version and you can't walk across event with no graphic also events that transfer you with no graphic and event touch or player touch don't work...

anyways.. nice to finally join.. it's amazing what you guys have here  :D
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

WhiteRose

Quote from: rodas on June 23, 2010, 11:21:58 am
I'm new.. not sure if this is where I should post...

I tried the new version and you can't walk across event with no graphic also events that transfer you with no graphic and event touch or player touch don't work...

anyways.. nice to finally join.. it's amazing what you guys have here  :D


I think that's because in the latest version winkio fixed an error that's always been in the RMXP program itself. Events that are not marked as Through are not supposed to be passable, but sometimes they were anyway. The solution to your problem would just be to check "Through" on events you want to be passable. Good luck on your project!

rodas

June 23, 2010, 12:05:52 pm #3547 Last Edit: June 23, 2010, 02:02:12 pm by rodas
 :^_^': wasn't expecting that haha

thanks a lot! I wish you luck on yours too... (if you have one)

Edit: ugh.. I need help.. how can I make an object that can be attacked but can't be walked through..
like a rock or something similar.. I can't get it to work
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

Wizered67

Don't set it to through.......
I'm not usre if I really understand the question......

rodas

I made an event... It has normal settings.. then I use \g[] and group 4 to make it an object.. and \e[id of enemy with just hp].. and It works it makes a rock that you can attack.. unfortunately you can walk through it, which defeats the whole purpose..  without the \e[] you can't damage it..

I don't know what to do..
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

Wizered67

Actually, since I'm too lazy to deal with alignment stuff, I just make an enemy that can't do anything and used \move. I know thats probably not a very good way to do it though...... :^_^':

rodas

works for me  8)

thanks!
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

winkio

Quote from: rodas on June 23, 2010, 12:05:52 pm
Edit: ugh.. I need help.. how can I make an object that can be attacked but can't be walked through..
like a rock or something similar.. I can't get it to work


Yeah, right now, they are all passable unless you use \move, but I'm planning on adding in a \thru flag that can be set.

rodas

wow I had no idea he retired.. [a little unplugged from the rm community]

well.. that's good to hear! I hope you keep doing what you are doing.. the blizz abs only gets better :D

anyways... again.. I'm not sure if this is the place to ask.. but is there a ums that works with blizz abs without that error that put your text on top?
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

Blizzard

Ccoa's UMS. Just make sure you put your scripts in the right order.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rodas

Thanks a lot blizz  :) I got it to work once i found it so I appreciate it..

I know i'm just full of questions.. but I was wondering.. when the game is compiled are the menu options "ai behavior" and "ai triggers" going to be there? because I'm making a tutorial for some players but i need my menu to look like theirs.. else it would be weird and they would ask..
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

Blizzard

Those are Blizz-ABS's default menus for player specific setup of the AI. Of course, you can disallow the player from accessing those menus or you can implement your own versions of those menus.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rodas

Thanks a lot  :)

Hey.. I got another question... is there a way to make your character not be seen?

I have tried putting the opacity to 0 but that doesn't work.. and I also tried to change it's graphic for none and for a blanc one... I don't remember if the blanc one had to have a specific size.. but anyways.. if anyone knows how to do it, I would appreciate it if you told me  :haha:
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

Sacred Nym

Quote昨日の自分に「さようなら」
Say "Goodbye" to who you were yesterday.

mcLOud

June 25, 2010, 04:26:26 pm #3559 Last Edit: June 25, 2010, 04:56:41 pm by mcLOud
Hi! i'm new here and sorry for the bad English. I've "stole" some of the script in the database before i'm register here, thanks! lol. anyway, here's my problem.
I have only one actor here in the party, and he's dead. But he can still attack. Is this a bug? or is it just me? btw, i've found this bug from about v2.57. Help??