That is what my test game is. A fresh game with the newest version of BABS to test and sort out how to do these different things and be sure they work before implementing them into my game.
My party... haa that's a fun one. I set up this mock town to test NPCs and Guards to test alignments, NPC's set with no skills aside escape so they would try and flee, as well as \ai so they call for help.. they wouldn't do anything unless you attacked first. The guards set same way only set to attack rather then flee. So friendly NPC's unless you poke them.. all is good! Walk in with party... party starts going nuts going after everything while I stand there going SAD FACE as guards make me public enemy #1 for not doing anything but walking in with a party that goes OMG IT HAS \E IN NAME KILL IT KILL IT!
They even go after my harmless critters! Aww a lake with bunnies and squirrels OMG \E KILL EM KILL EM. >.> I think my party has anger management issues. ^^; Though got to admit it is funny to see them run off mass murdering endless spawning npc's... Even friendly mobs with alignments being friendly to player, they still went after.
But.. yeah... ANYWAY! My summons are the real issue right now. They lack my party's thrill of killing and just sit back and relax. Rather set as a monster or a pet, it don't change how it reacts, only that as a pet it will level with me.. but it still wont do anything unless it some how gets hit by something. They don't even go after the very mobs my party would go crazy on.
It's a bit frustrating cause I planed on this area where when you first learn the skill to summon you get a 'practice' go with it. a.k.a you awaken a room of enemies and fight your way through. I finally got it balanced enough that, if your careful, you CAN beat it on your own (with the slight chance of needing a potion, but can be done with out), but having a buddy/summon to help would make it that more easier... or it would, if the summon would DO something besides follow behind waiting to be attacked before it jumps finally into action. I can't even start to balance out the summon so it don't over power everything or be to weak or last to long/to short cause... it wont attack when I attack something :/ I've gone through the whole fight with the summon trailing behind doing nothing cause it hadn't gotten hit. When it DOES get hit and attack.. if it despawns and is recalled.. it's 'reset' and wont attack until poked again. That defeats the purpose of the summon.