Hey, I have a minor problem with this script. It's not a big deal but I'd like to have it.
Whenever I use any kind of skill or item on myself, it wont play the hit animation on me. In the example game "chronicles of sir lag-a-lot"
I've used the healing item on Lag-a-lot and it shows the hit animation on him.
Like I've said, it's not really that big of a problem, it don't crash the game or anything so this problem can actually wait a little while.
About the combo system, it rocks my world. I just have a hard time understanding the event commands in the acton tab. I understand most of them very well, There's just a few things I don't understand. I'll list what I don't understand below:
The "Battler" action is greyed out in the actions list. I wanna know how to get it un-grey and what the tab does.
The "Input Window" looks really neat. I want to know the use of the ID modifier.
I'm guessing the keys mean that you input a button to continue on with the rest of the action in the combo, and that the frames modifys how long you have to make the input? One thing I don't understand with the input keys is the "other" option. I'm not so sure what the trigger exactly does but im thinking that held means the action will continue as long as the imput button or buttons are held in.
I think pressed is selfexplanitory. Now released, I'm guessing this means I can continue the actions if I'm holding the input key, but then release it before the frame time runs out. By the way, sorry if this is alot of stuff I need help with to understand, I did look at the manual
and learned alot from it, but only to a certian point.
I hardly understand the variable command. If it's "game", do I need to input the number of the variable ID? If it's "combo", do I use the ID of the Combo? If I do use the Id of the combo, how do I use numbers to effect the combo? I'm guessing that the "Character" means that the character that's using the combo in the first place, I think I do understand that much atleast.
The conditional branch I think I'll understand whenever all the others I don't know are explained to me.
The freeze input I'm not sure what this means.
Waiting for move completion I'm not so sure about.
ANd abort combo could mean that the combo will drop if I don't fulfill some of the conditions like the button input.
Like I said, I'm soooo sorry for taking up all this room on the page. If I can get a demo or explaination of what all these things means, That'd be wonderful. Better yet, If someone put together some kind of Blizz config and used every possible feature of the combo systems actions, I can just study how all the combos were put in and learn it all that way. either that or a game demo that uses them as well.
Like I've said 100 times lol. I'm so sorry. seeing as how I have many questions on this topic alone, post a reply if you want to help me with the first problem I had with the animation. If you're helping with explaining the combo system to me, then please send me a message instead of posting on here because that's alot to be helped with and I don't want to crowd up this topic too much.
To anyone who helps, I really greatly appreciate it. Thanks for anyone who was patient enough to sit and read all of my problems =)