[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

You inserted all 3 parts, did you?
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Rajaat99

Quote from: Blizzard on April 09, 2011, 03:25:52 am
You inserted all 3 parts, did you?

Yes sir. I also deleted and re-created my database, just in case.
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winkio


RPGManiac3030

Whenever I'm using a different EXP mode other than shared, I get an error when someone not in my party kills an enemy...



It's kind of frustrating when I have shared exp on because two enemy groups could kill one another, and I get experience because I'm nearby.


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Rajaat99

You are not alone among strangers, a way has been chosen.

winkio

hm, everything looks setup right from the Blizz-ABS side, it must be something related to RMX-OS or the controller.

Holyrapid

Quote from: DesPKP on April 03, 2011, 05:41:38 am
This might be a dumb question, but then again, i'm next a idiot when it comes to scripting.
What i want to know is how can i make a weapon that needs to be reloaded after a certain number of attacks.
I want to make a gunner, but no gun in the world has infinite ammo.
Though to 'replicate' this, i should have it consume items. But the reloading part is what i want to know.

And don't tell me it can't be done as i've seen it done on 'weaker' systems, mainly Mr. Moe's... A affiliate of mine made a game using it way back... and that game had re-loadable gun


Regarding this, i didn't find anything similar in the event database... So, can someone help me? Also, i'd like it to be customizable, since different weapons have different clip sizes.

G_G

Could easily be evented.

You'll need 2 items for this. 1 the ammo, 2 the ammo box. Have a parallel process and have it check the Shift button for example for the reload. Check to see if ammo is zero, then check to see if you have 1 or more ammo box. Then have it take one ammo box away and add 6 ammo for example. Something along those lines.

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

The Niche

Quote from: DesPKP on April 10, 2011, 03:23:51 am
Quote from: DesPKP on April 03, 2011, 05:41:38 am
This might be a dumb question, but then again, i'm next a idiot when it comes to scripting.
What i want to know is how can i make a weapon that needs to be reloaded after a certain number of attacks.
I want to make a gunner, but no gun in the world has infinite ammo.
Though to 'replicate' this, i should have it consume items. But the reloading part is what i want to know.

And don't tell me it can't be done as i've seen it done on 'weaker' systems, mainly Mr. Moe's... A affiliate of mine made a game using it way back... and that game had re-loadable gun


Regarding this, i didn't find anything similar in the event database... So, can someone help me? Also, i'd like it to be customizable, since different weapons have different clip sizes.


Sorry, I meant script requests.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
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Rajaat99

April 10, 2011, 09:18:17 am #4270 Last Edit: April 10, 2011, 09:25:49 am by Rajaat99
Quote from: Blizzard on April 10, 2011, 04:22:36 am
Have you added the Blizz-ABS Controller for RMX-OS plugin and server extension?


OK, the enemy wasn't attacking because I spelled the extension name wrong in the cfg.ini file. Sorry, my stupid mistake. So, the enemy now attacks me, however, I still can't attack it.
You are not alone among strangers, a way has been chosen.

elmangakac

Hello... A new question...

Exist a way that the Hotkey HUD only can see in screen if are enemies in the map...but the action moves like attacking or defending still working always??? O_O?

Thanks to all!!

raXor

I am Italian so there may be grammatical errors, do not kill me for this   :^_^':

I have a problem ... the hero always walks even when stationary and do not understand why  :O.o: (I tried in some way, but I could not help me ...) as well as enemies can go anywhere (I also tried with the terrain tag), the same happens to the heroes, but only during the run ... I do not know how ... Help me!  :'(

WinterVisage

I know this has probably been answered before, but I've searched the forums and came up with nothing. I was wondering if it was possible to set up sprites to be 8-way instead of 4-way. 4-way sprites in an 8-way system just look awkward IMO...




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winkio

It's planned to be an addonn.  But I don't understand why it seems odd - after all, the Zelda games all combined 4-directional sprites with 8-directional movement, and they looked great.

WinterVisage

Let me rephrase the odd :P What I'm planning to make looks awkward with only 4 directions. Zelda can pull it off because Zelda is just badass :P And thanks for the information!




Click on my eggs and I can make all of your wildest dreams come true >.>

raXor

UP! Please! I need your help...  :wacko:

winkio

Quote from: raXor on April 11, 2011, 10:41:06 am
I have a problem ... the hero always walks even when stationary and do not understand why  :O.o: (I tried in some way, but I could not help me ...) as well as enemies can go anywhere (I also tried with the terrain tag), the same happens to the heroes, but only during the run ... I do not know how ... Help me!  :'(


The hero animating in place can be solved by removing the IDs from 'Animated IDs' in the config.
Could you explain what you mean by 'going anywhere'?  Also, what is your pixel movement rate?

raXor

I solved all the problems  :haha: ... except that the hero (only when running) can go anywhere without counting the passibility of tilesets  :<_<: ... Running, for example, the hero can easily go in the water or through trees and walls ... go anywhere in fact. :facepalm: Help me!  :???:

Blizzard

You haven't set up your passability properly or you have turn on your hero's "Through" flag which allows him to go through anything.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.