Well, I did some troubleshooting, and I narrowed it down.. It only happens when I try to fight enemies other than ghosts.... I made a new test map, threw in a cheat to transport me there, and, I just skipped the map with the issues... The "new" creature on the new map, gave no issues, and, the first map, populated with only ghosts, gives no problems.. I'm gonna try to edit the enemies and see what happens from there... But even still, an enemy type shouldn't affect initializing a variable... That's practically impossible...