[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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mroedesigns

Like I said, an ABS doesn't really have those. Hence the name action battle system. Battles don't happen with menus and such like in that screenshot, they happen in real time on the map.

Kirye

Quote from: mroedesigns on June 11, 2011, 04:09:15 pm
Like I said, an ABS doesn't really have those. Hence the name action battle system. Battles don't happen with menus and such like in that screenshot, they happen in real time on the map.


That menu is pretty much real time. Kingdom Hearts had that menu to make it quicker than assigning hotkeys.

Unfortunately Kenshen, because of the lack of buttons to use that menu it'd be a pain in the ass to make a menu like that. In KH, you have the D-Pad to change the options from Attack to skills and items. In RMXP you'd need to set buttons to change the menu, AND have buttons to move. It's doable, just harder.

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mroedesigns

Ohh, sorry. I was misunderstanding. I didn't know that KH used real time, the SS looked like a 'classic' battle type scene.

kenshen

Quote from: Kirye on June 11, 2011, 06:16:04 pm
Quote from: mroedesigns on June 11, 2011, 04:09:15 pm
Like I said, an ABS doesn't really have those. Hence the name action battle system. Battles don't happen with menus and such like in that screenshot, they happen in real time on the map.


That menu is pretty much real time. Kingdom Hearts had that menu to make it quicker than assigning hotkeys.

Unfortunately Kenshen, because of the lack of buttons to use that menu it'd be a pain in the ass to make a menu like that. In KH, you have the D-Pad to change the options from Attack to skills and items. In RMXP you'd need to set buttons to change the menu, AND have buttons to move. It's doable, just harder.


i have a controller for my pc to use

mroedesigns

but does ever person who might ever play / test / look at / think about your game have a controller?

Inca

Sorry for repeating question, but i really want to know is there any issue to run this Battle System on Windows 7? I successfully ran Сonfig file in Windows XP, but in Win 7 in the same project folder Сonfig file doesn't ran at all - only error message appeared...

winkio

it has no problems on Win7, but you need to reinstall the .NET framework, which is a free download from microsoft.

Vaelen

for playing with a Gamecontroller, use XPadder. http://www.xpadder.com/  with this little software you can emulate every keyboard button on your controller (even mouse events)

and blizz abs works fine with win 7.
(normally .net framework should be installed after installing win 7.. its very useful)
thx blizz for the great work (I don't have to do) ;)
RMX-OS gonna be legen.... wait-for-it... www.youtube.com/watch?v=Dqf1BmN4Dag

Blizzard

Win 7 comes with .NET 3.5 pre-installed. You only need .NET 2.0 of higher for the config app, not for using the script. :facepalm:
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Kirye

June 13, 2011, 05:41:31 pm #4389 Last Edit: June 13, 2011, 10:38:56 pm by Kirye
I'm having another weird problem with BABS. *I know, Kirye is relentless but I figure eventually someone will have a solution to one of my RMXP problems. XD*

So I made a boss battle with 4 enemies on the screen. While your party is all alive, the 4 enemies will attack you relentlessly. That's how it's supposed to be.

However, if 2/3 of your party members are dead the enemies completely halt attacking altogether. I can keep hitting the enemies without getting hit once. If I revive anyone, they keep attacking until there's only one person left alive again and then stop again.

Hopefully I can get some help for this? >< Thanks.

EDIT: I'm not using any Scripts that would conflict with the enemy AI.

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Felix0

Can someone PLEASE give an example of what to name a beam skill sprite.
I can't not a single soul has actually posted what the skill should be named.
I tried Beam_Skill_3
Beam_3
and such.

I'm so frustrated that I couldn't find one.

WhiteRose

June 13, 2011, 10:20:38 pm #4391 Last Edit: June 13, 2011, 10:25:44 pm by WhiteRose
Quote from: Felix0 on June 13, 2011, 10:15:20 pm
Can someone PLEASE give an example of what to name a beam skill sprite.
I can't not a single soul has actually posted what the skill should be named.
I tried Beam_Skill_3
Beam_3
and such.

I'm so frustrated that I couldn't find one.


I could be mistaken, but I think it's (character name)_skl(skill number)_wpn.png.

For example, "Creek_skl104_wpn.png."

EDIT: Nevermind - this is wrong. It's been changed since the last time I used it. I believe the poster below me is correct.

Kirye

Quote from: Felix0 on June 13, 2011, 10:15:20 pm
Can someone PLEASE give an example of what to name a beam skill sprite.
I can't not a single soul has actually posted what the skill should be named.
I tried Beam_Skill_3
Beam_3
and such.

I'm so frustrated that I couldn't find one.


The way it works for me is naming the beam skill the same as whatever Icon the skill is using.

If the skill "Beam" is using the Icon "BeamIcon" then you name the beam sprite in your Character folder "BeamIcon"

Spoiler: ShowHide

Felix0

gry_skl3_wpn.png
didn't work.
I'll try the Icon method

Felix0

Quote from: Kirye on June 13, 2011, 10:22:05 pm
Quote from: Felix0 on June 13, 2011, 10:15:20 pm
Can someone PLEASE give an example of what to name a beam skill sprite.
I can't not a single soul has actually posted what the skill should be named.
I tried Beam_Skill_3
Beam_3
and such.

I'm so frustrated that I couldn't find one.


The way it works for me is naming the beam skill the same as whatever Icon the skill is using.

If the skill "Beam" is using the Icon "BeamIcon" then you name the beam sprite in your Character folder "BeamIcon"


Thank, Odin, Zeus, Horus, God
why isn't this mentioned in the manual...

winkio

Quote from: Felix0 on June 13, 2011, 10:32:54 pm
why isn't this mentioned in the manual...


because the whole sprite system is being redesigned so that it is much more user-friendly and powerful, at which point the manual will be updated.

Felix0

Oh, okaies. But, can beam sprites can be animated?
Eventually?

winkio

yes.  Once it is finished, all sprites will work the same way that weapon sprites do, where there is both a character pose sprite and an animation sprite for each direction that can have any number of frames.  In addition, all remote abilities (projectiles, beams, etc) will have an additional sprite.  There will be a new naming convention, but it will be the same across the board for skills, items, beam attacks, weapons, enemies, etc.

Felix0

June 14, 2011, 12:33:39 am #4398 Last Edit: June 14, 2011, 04:09:31 am by Felix0
$BlizzABS.actor_force_action(0, ENEMIES, 0, SKILL, 86)


I have a skill that has a cast animation, It's an arrow rain skill. But I want it to only do dammage as the arrows are falling.
Thing is. I wish there was a way to remove the target circle, and just instantly execute the skill and damage all targets in the area.
Any plug ins?



Fixed it. Had to use trap on contact.

JellalFerd

I was wondering how I could keep track of an event's X and Y coordinates with variables.

I was finding a way to get past the jumping error, and the only easy conclusion I could come up with was have a dummy event jumping and an invisible enemy that would constantly have its event location set to the dummy events x and y. But I needed a way to keep track of an event's x and y for that to happen.
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