[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Kirye

Quote from: JellalFerd on June 14, 2011, 08:40:37 am
I was wondering how I could keep track of an event's X and Y coordinates with variables.

I was finding a way to get past the jumping error, and the only easy conclusion I could come up with was have a dummy event jumping and an invisible enemy that would constantly have its event location set to the dummy events x and y. But I needed a way to keep track of an event's x and y for that to happen.


Parallel Process event
Set Variable [Enemy X] to Dummy Event X
Set Variable [Enemy Y] to Dummy Event Y
Set Event Location [Invisible Enemy] to Variables Enemy X, Enemy Y
Wait 3 frames

Wouldn't that do it? The only thing is that i'm not sure if the Invisible enemy would be attacking with it teleporting all the time. Might have to use Forced actions.

Spoiler: ShowHide

JellalFerd

...I had forgotten there was that whole "Character" bullet thing in Control Variables.
I feel stupid now.  :facepalm:
QuoteFrank says:
But obviously they put on that shirt on in the morning.
Hmmm..
Booty shirts are nice.
Depends on the girl.
Jellal says:
booty shirts
lolwut

JellalFerd

Sorry for all the questions.
Anyways, for the event creation commands, what would you use for the parameter of the Show Animation command?
Because, I used this:
[207, 0, [@SELF,99]

But, that didn't work at all.
QuoteFrank says:
But obviously they put on that shirt on in the morning.
Hmmm..
Booty shirts are nice.
Depends on the girl.
Jellal says:
booty shirts
lolwut

winkio

don't use @self.  use -1 for the player, or 0 for the event the command is running in (or 1-999 for another event's ID)

JellalFerd

June 15, 2011, 11:26:05 pm #4404 Last Edit: June 15, 2011, 11:33:26 pm by JellalFerd
It's still not showing.
If this helps, here's the code:
$BlizzABS.create_event(
$game_player.x, $game_player.y+1,
'Bomb', [[[false, false, false,
false,3, 0, 12, 0, ''], [0, 'bomb',
180,4, 3, 255, 0], 0, 4, 2, [false,
true, [[2, []], [15, [20]], [3,
[]]]], true, false, false, false,
false, 4, [[106, 0,[20]],[207, 0,
[0,99]]]]])
QuoteFrank says:
But obviously they put on that shirt on in the morning.
Hmmm..
Booty shirts are nice.
Depends on the girl.
Jellal says:
booty shirts
lolwut

winkio

hm, I just tested it, and something isn't working right.  I'll look into it.

JellalFerd

Is there something wrong with using multiple events? Because, it works if I remove the first command.
QuoteFrank says:
But obviously they put on that shirt on in the morning.
Hmmm..
Booty shirts are nice.
Depends on the girl.
Jellal says:
booty shirts
lolwut

EBellena

Hey, I seem to be having a compatibility problem with the latest version of Blizz ABS and Ccoa's UMS...

It's doesn't crash the game or anything, so it's not a huge issue, but once I added and configured the ABS in my game, the text in dialogue was instant instead of one letter at a time. It seems to be completely ignoring any pauses. I have UMS above BABS (Placing it below causes some features to fail, along with being instant, so I assume that's where it should be placed) and can't really see what's wrong. I'm not a scripter, so I have no idea what could be causing this. Does anyone know what it is that causes this? As I said, it's not a huge issue, but it seems like it kills the atmosphere a little. Any help is much appreciated!

I hate that my first post involves asking for help, but... Please help?    :P

sasofrass

Where am I able to turn off SP gain numbers?

Like you know how you deal damage and you can see the numbers? I have a system where you are constantly getting +1 SP and any time I get healed, or take damage, it shows a '1' next to the damage for the SP gain.

PhoenixFire

If I remember correctly, it's somewhere in the config program, where you check off the option of showing damage numbers... I would suggest browsing through the manual to learn about it though, since that's why our glorious leader wrote it, and, it's probably easier to find in there, rather than waiting for a response from everyone here. At least, I assume that would be in the manual..
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.

Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?

winkio

June 26, 2011, 01:33:12 am #4410 Last Edit: June 26, 2011, 01:47:19 am by winkio
Quote from: JellalFerd on June 17, 2011, 03:38:28 am
Is there something wrong with using multiple events? Because, it works if I remove the first command.


I looked into this further, and I think that it always ignores the last command on the list.  I think it's because it's supposed to be a placeholder for the editor so that you can make a new command at the end.

EDIT: Yep, that's definitely it, so you have to stick a blank array [] at the end of your command list.

nathmatt

im  having an issue with pixel movement is seems to be setting it self to 2 when i have it set to 1
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


winkio

so it just goes from 0 to 2?  Or does 0 not work correctly either?  does any setting besides 2 work correctly?

nathmatt

maybe it's working right i have never really used it just noticed when i sat it to 1 $BlizzABS.pixel returns 2 which was messing up my MCES maybe its supposed to if i set it 0 it works fine when i set it to 3 it return 8
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


winkio

yeah, $BlizzABS.pixel returns how many divisions of a the length of a 32 pixel default tile has.  It goes 0, 2, 4, 8, 16, 32.  It's defined as 2^rate.  It is more useful for calculating positions than the actual pixel rate.  I just tested, and everything works fine.

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

yeah I don't know why I put zero.

Blizzard

x^0 = 1 (hence the 0)
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Inca

July 04, 2011, 02:29:33 pm #4418 Last Edit: July 04, 2011, 02:40:58 pm by Inca
How to make a monster that can use Heal Skill on itself when in battle it's health decreased to 100 HP? Is it possible?

JellalFerd

Doesn't that just have to do with enemy database configuration?
QuoteFrank says:
But obviously they put on that shirt on in the morning.
Hmmm..
Booty shirts are nice.
Depends on the girl.
Jellal says:
booty shirts
lolwut