[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Stray

July 30, 2011, 08:07:34 am #4460 Last Edit: July 30, 2011, 08:10:00 am by Stray
Oh, thanks. :^_^':

Andh ow can I turn off the refreshing of the herosprite and that thing with the message boxes?
I'm very grateful to you all for your great help.

nathmatt

are you using the change hero graphic method in the event command i believe that command will let you change the actor without Blizz-ABS changing it back
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Stray

It doesn't work. I really have to switch off the refreshing itself.

I'm using the running animations of the hero. Like this:

1 2 3 4   (<- The Script changes permanently back to 1, the first sprite)
.  .  .  .
.  .  .  .
.  .  .  .

And with the "Changing Hero Graphic" itself it won't work.
I need the "Set Move Route"-Command to change the sprite of the running Animation.
But it won't work because it sets permanently back to the first sprite.
I'm very grateful to you all for your great help.

LiTTleDRAgo

you can hide the player using transparent command and use other event to change player sprite

Stray

August 04, 2011, 05:23:10 pm #4464 Last Edit: August 04, 2011, 05:32:02 pm by Stray
But the Animations of the hero are played by common events (for better changing of them, if something doesn't fit).
I cannot use an extra event, because then, the common event would take the ID of the Event.

And also, I regulate the speed of the character with 'move route'. This doesn't work, too.
I'm very grateful to you all for your great help.

Stray

I'm very grateful to you all for your great help.

RPGManiac3030

@Stray,

Can you post a demo or something? It would be easier to see the problem if we can see the problem in action.


Official Gio website:
gioadventures.freehostingcloud.com (under construction)

Inca

How to change View Range of monsters with the Script command in the event?

LivingstoneIPresume

I'm working on scripting in a few modifications to the script, but I'm running into a few problems.
Firstly I'm setting up a feature to change the actor's alignment. I know that changing a constant is bad, so I set up a new variable to refer to.
I've created two parts:

This one, which allows the use of the command AlignmentSet.new(alignment).
class AlignmentSet
  def initialize(alignment)
    @Group_Switched = 1
    @Actor_Alignment = alignment
  end
end

And this one, which sets @Actor_Alignment to 9 until the command is run.
  unless @Group_Switched == 1
    @Actor_Alignment = 9
  end

I've replaced all instances of ACTOR_GROUP, but for some reason it doesn't work.  :(

Secondly, I'm working on a modification which lets one event function as both an event and a battler, depending on whether their is an enemy nearby.
I used this code to disable replacing an event when the group was 6 or 8, my two npc groups. I will eventually add something to run it anyway if there is an enemy on the map.

if group != 6 or 8
         
          # set move flag if moving disabled
          move = true if event.name.clone.gsub!('\\move') {''}
...<Unnesesary parts ommitted>...
          # replace the real event with the new enemy
          $game_map.events[event_id] = Map_Enemy.new($game_map.map_id, event,
          id, group, attr, move, immortal, full_passable, custom, delay,
          view, hear)               
...<Unnesesary parts ommitted>...
          end

This doesn't accomplish anything...

I realize, as I am a new scripter, that I've probably made some stupid mistake or forgotten to do something important, but can anyone give me any insight as to what it is? :)

Thanks,
Livingstone

InfinateX

Your script is more popular then ARC... just sayin
I made a signature!

G_G

Quote from: InfinateX on August 17, 2011, 04:46:21 am
Your script is more popular then ARC... just sayin


I don't find your post...erm.. I can't think of the word. Of course its more popular. Blizz-ABS has been around longer first of all. And its not even Blizz-ABS. Its RMXP. RMXP is more popular then ARC hence most scripts for RMXP are more popular then ARC. Its not like we started ARC then Blizzard decided to stop in the middle and give birth to this epicness.

LivingstoneIPresume

Anyone have an answer to my question :O.o:(BUMP)

Unclellama

Hi everybody. Firstly, this is a great script and easy to get working, thanks!

Secondly, I can't figure out how to make an enemy die permanently. If he is killed 'normally' in Blizz-ABS, he only remains dead until next time the map is loaded.

I have tried using
$game_map.rename_event(EVENT_ID, 'NEW_NAME')
but the new name also only lasts until the map is reloaded, so the enemy comes back from the dead.

I also tried changing the enemy's alignment to a 'lifeless' group, but that also seems to reset upon reloading the map.

LivingstoneIPresume

Try looking at 4.3.8 in the manual, and using the death trigger to control a self switch.

Unclellama

I can't get it to work, maybe I'm misunderstanding you. I tried:

(event page 1)
Comment: Trigger:Death
Control Self Switch: D=ON

(event page 2)
Script: $game_map.rename_event(020, 'deadthing')

...the enemy still comes alive again when I return to this map after visiting another.

Sorry if I'm missing something obvious, but could you be more explicit?

G_G

I don't think it permanently renames the event. To do that it would have to open up MAPXXX.rxdata and modify the actual data. And the script wouldn't be able to do this if the game was encrypted.

Blizzard

F0 is right. The event renaming is only as long as you are in the same map.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

Oh real swell Blizzard. >:U *points to the username above Blizzards post*

Blizzard

Ah, curse you and your dark-colored avatar. xD I keep thinking you're F0 each time I see one of your posts. xD
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

Better? I needed a new avatar anyways.