[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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G_G

I recommend using this one instead. It allows you to use custom sounds for each tileset.
http://forum.chaos-project.com/index.php/topic,9460.0.html

RPGManiac3030

Quote from: RPGManiac3030 on July 19, 2011, 12:48:49 am
I want to have the EXP mode set to Unshared, but if an ally that isn't in my party kills a monster, there's an error since only the actors can gain EXP...Does this mean that I have to keep it as shared?


Will this be fixed for the next version?

I also have 2 problems with the hotkey menu and Blizz's mouse controller script...if you don't highlight a skill/item and press the confirm button, then an icon appears in the hotkey slot...it doesn't do anything and I can remove it through the remove button, but it's just annoying. Same goes for items.

Here's a picture:

Spoiler: ShowHide


The other problem is that the menu isn't really compatible with the mouse controller at all...not the actions, but the actual mouse.


Official Gio website:
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Zexion

How do i make it so that it auto faces left or right, when attacking, depending on the direction enemies are and auto faces right if no enemies? Same goes for skills

Zylos

Hello again everyone.

I hope I don't seem like an ass or an idiot if this question has already been answered, but is there any way yet of preventing the player from being able to attack through walls and objects? For example in a sample project I made, Arshes was able to shoot a projectile clean through a house to kill a ghost and speared a bat through a statue. Maybe I'm just not doing something obvious, but I'm just not seeing it anywhere in the manual and haven't had any luck in my searches. =/




Blizzard

You can use the wall terrain tag for that. It is intended to not allow projectiles to go through, etc. Just assign the tags you want as wall tags and edit your tilesets to define which tiles are regarded as walls.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Zylos

That doesn't seem to do the trick though. Enemies still get attacked with both projectiles and the spear (I only tested the two, though it likely is the same with all of the weapons). I have assigned the wall tags to stop terrain tags 6 and 7, and have accordingly edited two different houses so that one has a terrain of 6 and the other 7. Hid the enemies behind the houses, but raped them clear through. Am I missing something?




winkio

September 16, 2011, 06:14:44 pm #4526 Last Edit: September 16, 2011, 06:18:24 pm by winkio
I remember testing this before I changed projectiles to make them explode differently.  I might have made a mistake, let me check.

EDIT: nope, projectiles are still set to die when they hit a wall like they should.

Zylos

Okay, I checked and tested various things, and found that the case for projectiles was the speed. If it's set too high, it passes straight through the obstacles and hits whatever is at the end of its range. Makes using it for things like handguns a tad problematic, but still doable. My apologies for me being a dumbass. However, the spear still just goes straight through. Anyway to prevent that?




winkio

no.  Since the spear is a melee weapon, it ignores terrain.  Making it clank requires you to script a bunch of direction and distance calculations.

Zylos

Damn. Okay, thanks, I'll see what workarounds I can do then. Thanks for your time. ^^




MindOnFire

September 19, 2011, 12:22:51 pm #4530 Last Edit: September 19, 2011, 12:26:20 pm by MindOnFire
I only have a very quick question for anybody who might have experimented with it. Does anyone know if the script for Rataime's Destruction Engine is compatible with Blizz ABS? I downloaded his visual effects past last night and noticed that Zeriab's anti-lag was compatible with his sun-creating-shadows effect so I was just wondering about this one as well. I kinda have the idea in my head to combine this with particle effects for blood to make some pretty unique and badass kill graphics on the enemies for critical hits or something XD

The engine I'm referring to can be found for download here.

OT EDIT: Nice Avi, Zylos. I recognize that character generator :hi:
Then.
Now.
Forever.

Zylos

Alright, here's another issue, this time a little larger.

Simple event touch commands trigger an instant bug even with the default script. Does this do this for anyone else?




Moshan

I have the same problem here....My event deals damage when touches player....

Zylos

Yeah, it's an actual error then I think. I can post a screenshot if it's needed.




Moshan

I have a problem with incompatibility between CCOA's UMS and Blizz-ABS...Can this be fixed? The text it's displayed but the mesage codes don't work...

Magus

Instead of using "actors" for summons via Monsters, I think summonable monsters should be enemies. This may function as maybe a quick add on or something, but I'll be able to do a lot (with a certain game I decided to start--which puts Blizzard's summons to THE MOST use.)
But...creating actors T_T And you see, I have to create the enemy version of them, so that you battle them first THAN they join your team, etc.

But... eh..  Using Enemies for monsters,  and Actors for pets makes more sense.
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Zylos

I'll go ahead and post the screenshot of it here.



Mind you, the line number might not be the default one since I do have some edits in for this particular shot, but I've tested the default Blizz-ABS script before in a new project and got the same error, and someone else has already confirmed this happening for them too. This happens any time an event with an event-touch trigger touches the player.




Blizzard

You did not accidentally put all 3 parts into one script slot, did you?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Zylos

Nope. I did everything normally, right above main, three seperate parts.




winkio

just to confirm, line 1412 in Part 2 is

case type


right?  That's the combo code, and shouldn't be running at all...