Hi! I've been messing with Blizz-abs for a bit and have a couple questions regarding it. I tried looking for my answers a bit, but the search function didnt help, and reading through these massive amounts of pages would take a while..
1. This seems like a really obvious bug, but when I create an enemy using the create event script commmand, and I have it have a death condition, it bugs out randomely executing the death trigger repeatedly every frame until the enemy is "done dieing". I tested this by using the create event command to make an enemy that dies in couple hits, and on death is set to raise variable 10 by 1 point. Normally, it works fine. I check with f9 after each kill (I have them spawning every second, up to 8 at once). But, more often than not, it stops working, and every enemy killed after starts bugging out and does the same thing. I get no errors, and can hear the dieing SE over and over. I've tried with and without a custom death animation, changing the death animation length, and changing the amount of enemies on the screen to no avail. I need this to work because I have a "survival" type arena that needs the variables set to change on enemy death to be precise. I had it working, but I couldnt work around the bug. At one point the variables that are supposed to keep the enemy spawns down went to rediculous amounts, causing enemies to keep spawning EVEN THOUGH I had a parallel process to set it down if it got too high, which means it had executed multiple enemy deaths in a couple frames many times. Is there a way to fix this? Is this a known bug? Do you need more info?
2. Can I have a better explaination on the Combo system? Sometimes not all the commands I am asking for work, and it seems generally unresponsive to me. There must be some trick or something I'm not doing right, especially for enemies.
I'd really appreciate any ideas/input on my first question. It's really bugging me.