[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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sowi3

October 30, 2017, 10:09:58 am #5400 Last Edit: October 30, 2017, 11:12:06 am by sowi3
Im learning stuff when I have the need to learn them, and im doing really good with my game though :P Im almost ready to upload  it to the internet. I just wanted to spice it up with a tutorial. I just dont knowwhere to click though. I literally just want you to tell me what option in the events to choose to make it. It cant be complicated for you.  :^_^\':
EDit: but I guess its silly to ask simple things on here. I'll ask somemewhere else. Can you tell me maybe how to make it so that the character cant jump on the tiles that have 'X' on them?

KK20

There's a configuration option in Blizz-ABS to assign terrain tags to not allow jumping. Section 2.3.7 in the help manual.

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edwardthefma


seems we have a error in the latest version of blizzabs
--------------------------l-
Project1
---------------------------
Script 'blizzabs2' line 5623: NameError occurred.

uninitialized constant BlizzABS::Config
---------------------------
OK   
---------------------------

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help you get 1

KK20


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sowi3

It doesnt work..... I can still jump there i just cant move there. also can you PLEASE tell me how to set it so that on hp change ssomething happens? i tried asking my friend whos a moderator on a rpg maker forum but they dont know if theres an option like that...  :O.o:

KK20

It does work. I just tried it. Clearly you didn't configure Blizz-ABS or your tilesets with terrain tags correctly.

For the basic event (that I'm surprised your friend doesn't think is possible)...

At the start of your game, first map, make an auto-run that does:
Control variables > Variable 1 (call this Actor's Previous HP) > Set > Actor's HP
Control Switches > Switch 1 > ON

Make a Common Event. Trigger is Parallel. Condition switch is 1.
Control variables > Variable 2 (call this Actor's Current HP) > Set > Actor's HP
Conditional Branch > Variable > Variable 2 is Less than Variable 1 (also uncheck Set handling when conditions do not apply)
If the condition is met, do whatever event processing you want to happen.
Outside of the conditional branch,
Control variables > Variable 1 > Set > Variable 2

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edwardthefma

i feel like such a noob i havnt used rpgmaker in so long i hit a few old road bumps that i forgot existed
and now im stuck hear
---------------------------
Project1
---------------------------
Script 'BlizzABS part 2' line 2222: NameError occurred.

uninitialized constant BlizzABS::Processor::Map_Actor
---------------------------
OK   
---------------------------

i am the lead dev for the shellium mmorpg project
http://wiki.shellium.org/w/Mmorpg
shellium.org :) free linux shells pm me and i will gladly
help you get 1

KK20

Sounds like you deleted part 3
How the fuck did you manage that :|

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edwardthefma

i am the lead dev for the shellium mmorpg project
http://wiki.shellium.org/w/Mmorpg
shellium.org :) free linux shells pm me and i will gladly
help you get 1

sowi3

Quote from: KK20 on October 31, 2017, 02:44:29 pm
It does work. I just tried it. Clearly you didn't configure Blizz-ABS or your tilesets with terrain tags correctly.

For the basic event (that I'm surprised your friend doesn't think is possible)...

At the start of your game, first map, make an auto-run that does:
Control variables > Variable 1 (call this Actor's Previous HP) > Set > Actor's HP
Control Switches > Switch 1 > ON

Make a Common Event. Trigger is Parallel. Condition switch is 1.
Control variables > Variable 2 (call this Actor's Current HP) > Set > Actor's HP
Conditional Branch > Variable > Variable 2 is Less than Variable 1 (also uncheck Set handling when conditions do not apply)
If the condition is met, do whatever event processing you want to happen.
Outside of the conditional branch,
Control variables > Variable 1 > Set > Variable 2

Ok thank you I'll do this.  But I swear I did what in my understanding I had to do. in the app  I set the second terrain tag to unjumpable and on the tilesets the one I dont want to be able to jump on are a 2nd one too. Maybe tje problem is that I habe a lot of those tiles near each other? No idea :\'(

KK20

Did you generate the configuration code (Blizz-ABS Part1) in the app and paste it into your project?

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sowi3

YUup. Everytime I edit something

KK20


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Jaiden

Ridiculous question of the day:
How feasible would it be to utilize Blizz-ABS without the...B?

The Run/Jump/Dash would be excellent for the game I'm working on, but I don't want or need the action portion of it.

Is the script built heavily on the battle portion, or would removing the associated battle classes not be too difficult?

Also, if it's okay to ask this here, how is compatibility with Heretic's collection? I know he's got some neat-o stuff like moving platforms and whatnot, but I'm not sure how heavily these things would collide.

Blizzard

Just don't use them. :) No need to remove anything.
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Jaiden

Crap, I was sleepy when I typed that comment.  I meant to say I want to disable battle, not actions. I want to utilize the Jump/Dash functionality.

Do you mean that the battle portion be disabled without interfering with an existing battle system?

Blizzard

Aha, you want to use another battle system? Well, it might conflict since some classes are switched out on the map. But only if you want to use a battle system on the map. If you want to use a turn-based one, there should be no conflict.
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Jaiden

Hmm I'll have to give it a try then! I do use a turn based one BUT I think it modifies Sprite_Character class (since it uses animated battlers). Guess I won't know until I give it a shot.

KK20

There are scripts that offer running and jumping. I personally have never used them, but there's a couple in the script database.

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Jaiden

Quote from: KK20 on November 09, 2017, 02:13:09 pm
There are scripts that offer running and jumping. I personally have never used them, but there's a couple in the script database.

I noticed this, I just figured Blizz's would be the best since it's the most up-to-date and reasonably supported. I'll probably take a look at some of those, too.