[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

The system is rather easy to make. The user-friendly GUI should be more of a challenge. ::)
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nathmatt

March 30, 2008, 06:43:53 pm #301 Last Edit: March 30, 2008, 06:55:22 pm by nathmatt
oh lol never noticed that in the manual


edit: oh lol because its in the 2.0 manuall
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nathmatt

im trying to make a skill where u use ur shadow as a weapon so i need it to let me leave my char somwhere & control like a char skill
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Sally

umm i think it can be done in events, i could check into it later, but it will probly be better off with scipt

Aqua

Quote from: nathmatt on April 04, 2008, 02:57:57 pm
im trying to make a skill where u use ur shadow as a weapon so i need it to let me leave my char somwhere & control like a char skill


If you mean what I think you mean then... you're gonna have to wait for Blizz.

He's making a skill where the user can control the movement of the projectile so I hope that's what you mean :P

nathmatt

April 04, 2008, 06:37:47 pm #305 Last Edit: April 04, 2008, 08:35:31 pm by nathmatt
that might work im trying to make it where u  could do that & control some enemies with it




edit: btw i dont know if this is a bug or not but i cant change my charset in game
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Blizzard

I've had that problem earlier, the bug reappeared a couple of times already... -_- Anyway...

Blizz-ABS v1.98 is out! What's new?


  • 1. Fixed crash bug that occurred when enemy was calling for help.
  • 2. Fixed crash bug when using beams caused by a typing mistake.
  • 3. Fixed crash bug when trying to use the enemy_recover battleflow command.
  • 4. Fixed bug where ally would go into return-to-caterpillar mode when jumping.
  • 5. Fixed bug where ally would go back to the caterpillar with changed moving speed if he was removed with a speed other than the normal one.
  • 6. Fixed bug where renaming a battler back to a normal event wouldn't work.
  • 7. Updated and renamed chapters 3.2.1. and 3.2.2..
  • 8. Now much more compatible with SDK 1.x and SDK 2.x.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sase

I just have to say... wow... It took me much time even reading the manual, great job.

Are you planning on making a real game (no, I don't consider CoSLAL as a "real game") with Blizzabs?

Blizzard

Nope, it will get pretty hairy with CP already. I lack the time to work on that one, so a full-sized game with Blizz-ABS is most probably never going to happen. I might make another example game that's more serious, though. Something like an episode from a much bigger game.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

Hey Blizz... with the new version, the caterpillar doesn't exactly work on a map with enemies.

They don't jump, run, sneak, and follow the way they should.

Blizzard

April 05, 2008, 01:34:29 pm #310 Last Edit: April 05, 2008, 01:37:29 pm by Blizzard
Don't use saved games. There's another error related to the caterpillar by somebody else as well. And there's also a bug if you don't use Tons. I put up a fixed version to fix the latter.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

I didn't use a save game when I get the glitchy caterpillar.

Also, the HP/SP Crush add-on doesn't work with BABS :(

Blizzard

I knew that I forgot something... >.< The next BABS version will be out sooner than you may think. >.<
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

:O If the next version is gonna be out soon, then that will be V1.99...
Then it'll soooooon be BABS2.0!!!

Blizzard

Might be at Blizz-ABS's birthday, 19th April. ;)
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Spoofus

hey blizz i hate to burst the bubble here but i noticed in the latest version that hp and sp doesnt update in the HUD when you lvl.up until you enter the menu


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nathmatt

is there a way to make it so that every 4 frames the returning projectile makes a sound effect until it returns
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Blizzard

Nice idea. I'll add that later.

@Spoofus: Noooooooo!!! T_T NOT AGAIN! I've had that bug before, I don't know why it reappeared. T_T
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

nathmatt

hey bliz just thought id let you know that the link in ur sig dosent work
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Spoofus

eh sometimes small bugs like that happen when you change something.
i mean it doesnt bother me at the moment since i am just testing you know and working on my game but i figured i would let you know while i noticed it


My Blog site I am working on: http://spoofus.weebly.com/