[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

It would not require "some" modification but need a complete rewrite to work with Blizz-ABS. Why don't you just use a script that uses random animations and use sound-effect-only animations with that? It would work with Blizz-ABS for sure if the implementation was based on Game_Actor or even lower, on the RPG::Skill, RPG::Weapon, etc. classes.
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We have a situation, & I wanna keep killing Chickens for that matter!

Blizzard

June 30, 2008, 07:34:39 am #462 Last Edit: June 30, 2008, 12:54:20 pm by Blizzard
Which script is it? :3 If Blizz-ABS, which part is it?

EDIT:

If Blizz-ABS Part 3, try a new game. I think it happens because you have loaded a saved game.

EDIT:

Ok, who said that Animation Stack v1.0 from Tons of Add-ons v6.4 doesn't work with Blizz-ABS v1.98?! >8U I just tested it and it works just fine! >:(
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

I'm using Blizz-ABS 1.98 Package + Blizz-ABS Config 1.9 and I had a question. Is it possible to link the dash with a skill? Like a character can only use dash if they have a certain skill.

This is definetly the best abs I ever used, the ABS Config is really useful btw ;)

Blizzard

Make a parallel process common event with this event code:

if ACTOR learned SKILL
  script call: "$game_system.running_button = true"
else
  script call: "$game_system.running_button = false"
end
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

Awesome thanks Blizzard :)

Caro Ru Lushe

Quote from: Blizzard on June 30, 2008, 07:34:39 am
Which script is it? :3 If Blizz-ABS, which part is it?

EDIT:

If Blizz-ABS Part 3, try a new game. I think it happens because you have loaded a saved game.

EDIT:

Ok, who said that Animation Stack v1.0 from Tons of Add-ons v6.4 doesn't work with Blizz-ABS v1.98?! >8U I just tested it and it works just fine! >:(

It happens when a Monster tries to respawn.

=< Not on a Saved game.

Aqua

Quote from: Blizzard on June 30, 2008, 07:34:39 am
Ok, who said that Animation Stack v1.0 from Tons of Add-ons v6.4 doesn't work with Blizz-ABS v1.98?! >8U I just tested it and it works just fine! >:(


I said this.  It doesn't work for me... Actually, the status animations don't even show up... =/

Blizzard

June 30, 2008, 06:06:20 pm #468 Last Edit: June 30, 2008, 06:08:01 pm by Blizzard
Are you really using 1.98? O_o Did you turn on the animation option?

@CRL: I'll check what's wrong.

EDIT: Hm, respawn works fine for me. Does it happen every time an enemy respawns or does it work sometimes?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

Yeah I am....
It's probably some other script that's causing the problem...
I'll check it out later XD

Caro Ru Lushe

Quote from: Blizzard on June 30, 2008, 06:06:20 pm
Are you really using 1.98? O_o Did you turn on the animation option?

@CRL: I'll check what's wrong.

EDIT: Hm, respawn works fine for me. Does it happen every time an enemy respawns or does it work sometimes?

Everytime I slice a Chicken, & then. when it respawns, the error message appears. =/

Blizzard

Are you using respawn points by any chance? If they are faulty, that could be the problem.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Caro Ru Lushe

Yes, I am using respawn points >___>

does that mean then they're still glitchy by Faulty you mean? >.>:;

Blizzard

Yeah, it could be. I'll fix it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Caro Ru Lushe

Excellent, then I shall continue exploiting the bugs on this >:3 <3

TLarch

July 01, 2008, 02:38:46 pm #475 Last Edit: July 01, 2008, 02:39:28 pm by TLarch
Hey Blizzard,

I'm using Blizz-ABS 1.95 in one of my games.  I am trying to create an item to be a lantern, which requires a picture to move in a parellel process.  It works perfectly in any game I create unless I'm using your script.  Do you know how I could get around this?

I brought it up in this short forum to the person who I got the tutorial from, and I figured out its a problem with using your script.  I'm TLarch there also.  The the link is http://www.rmxp.org/forums/index.php?topic=21314.30

Is the problem really caused by your script?
~TLarch

PS:  I love your script and I've been looking for something like this for years.

Aqua

Well, first you should upgrade to the current version of Blizz-ABS which is 1.98.
And the picture issue, Blizz knows about it.  He'll probably fix it in the next version so...
Join the waiting party... :)

Blizzard

Thanks for the bug report, TLarch, but as Aqua said, somebody already reported it. I will fix it in 1.99, but you can use this hotfix in the meantime.

class Interpreter
 
  alias cmd_231_blizzabs_later command_231
  def command_231
    if $scene.is_a?(Scene_Map)
      flag, $game_temp.in_battle = $game_temp.in_battle, false
    end
    result = cmd_231_blizzabs_later
    $game_temp.in_battle = flag if $scene.is_a?(Scene_Map)
    return result
  end
 
  alias cmd_232_blizzabs_later command_232
  def command_232
    if $scene.is_a?(Scene_Map)
      flag, $game_temp.in_battle = $game_temp.in_battle, false
    end
    result = cmd_232_blizzabs_later
    $game_temp.in_battle = flag if $scene.is_a?(Scene_Map)
    return result
  end
 
  alias cmd_233_blizzabs_later command_233
  def command_233
    if $scene.is_a?(Scene_Map)
      flag, $game_temp.in_battle = $game_temp.in_battle, false
    end
    result = cmd_233_blizzabs_later
    $game_temp.in_battle = flag if $scene.is_a?(Scene_Map)
    return result
  end
 
  alias cmd_234_blizzabs_later command_234
  def command_234
    if $scene.is_a?(Scene_Map)
      flag, $game_temp.in_battle = $game_temp.in_battle, false
    end
    result = cmd_234_blizzabs_later
    $game_temp.in_battle = flag if $scene.is_a?(Scene_Map)
    return result
  end
 
  alias cmd_235_blizzabs_later command_235
  def command_235
    if $scene.is_a?(Scene_Map)
      flag, $game_temp.in_battle = $game_temp.in_battle, false
    end
    result = cmd_235_blizzabs_later
    $game_temp.in_battle = flag if $scene.is_a?(Scene_Map)
    return result
  end
 
end
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

TLarch

Awesome, Thank you both.

And now I feel like a newbie...  Where do I put this snippet?

Blizzard

Below the Interpreter scripts, that's the most important. I'd suggest right under Blizz-ABS Part 3, though.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.