I can make an option that you either take the default damage (50%) or none at all. I think I will do that. BTW, if you want to change how much that is, you have to edit Game_Battler#attack_effect.
@drahc: Except for the super attack animation Blizz-ABS will feature stuff like that in 2.0. As I said, advanced combos.
@Sin86: I will check that. Maybe it's a bug in Blizz-ABS.
EDIT: Yes, you are right. I can kill enemies that have not been activated by a switch yet. I will fix that in v1.99.
EDIT: Ok, there's the hotfix. Find "class Map_Enemy", then below find the line "def update". Just below that one "unless self.update?" should be there. Change it to "unless self.update? && @precondition". Before "def update" add this piece of code:
def battler
return (@precondition ? @battler : nil)
end
I already did make the preparations to prevent this bug to happen, but I obviously didn't finish it.