No hahah
I've already changed the algorithm for the damage. I was just curious as to wondering if there was a way to have a seperate animation.
Lets say like when I'm unarmed I have a kick animation
'spriteblah_atk0' [[0 for like unarmed animations or whatever]]
but when I have lets say Broad sword equipped it'd be
'spriteblah_atk1'
I was curious as to if I could do that but seeing as how its not possible then well grr.
Lol
Because yeah it just looks foolish to me to have a sword swinging animation [[I'm not using the default RTP]] and it be the same for an unarmed animation as well y'know?
Oh and thank you.
I've lurked around here for quite a while now I was just to shy to register I guess?
I like this community it seems very mellow and helpful.
Greatly appreciated. I think I'll like it here.