I'm pretty sure this is just me, but the system lags like HELL when I use it. I'm talking like <5 fps here. I just did extensive testing, and it was fine on its own in a project, but lagged when ToA was present (v6.59b). I will update ToA and tell you if that fixes it, but any other suggestions are good. In ToA, i have multi-drop, regen, and invincible status enabled.
Another error, idk if it's related, but when I teleport out of an area and then back in, all monsters that were in range turn into their drops, with no xp awarded. New monsters also appear at the locations as normal. So basically, there is an extra set of drops that shouldn't be there.
EDIT: Ok, I updated ToA, and the first problem was fixed.
The second, however, I think is a result of ABSEAL autokill, as it occurs on every map for my randomized enemies. Basically, an enemy has a condition of a variable being greater than a value to exist. if that condition does not occur, it should not be there at all, but right now it spawns a drop instead.