[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

January 21, 2009, 08:41:29 am #1400 Last Edit: January 21, 2009, 09:11:23 am by Blizzard
Quote from: game_guy on January 20, 2009, 05:25:57 pm
Blizzard number 3 is related to the ABS. In the Script Part 1 where how many tiles can you jump.
JUMPING = 2

Isn't this how you change how high you jump?

I wanted it to be different for certain actors.


As SRK said, since when is range the same as height?



Quote from: Shadonking on January 20, 2009, 05:33:03 pm
could you give me a little example of how to check if a button is pressed. i keep getting an error so i just need to check if its me
doin something wrong and not an error in the script.


Input.trigger?(Input::Key['X'])


This was actually answered a few pages before.
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Shadonking

January 21, 2009, 08:46:23 am #1401 Last Edit: January 21, 2009, 02:52:47 pm by Shadonking
thanks blizz it was me that was doing it wrong (i know im not shocked ether :P )

edit

new question, iv checked through the manual like 30 times and i cant seem to find away around this.

so what i need is a way to turn on ABSEAL without using enemys and i have disable abseal on the 3rd option.

i know there must be a way its just i cant spot it.

i tried doing call scripts useing these when they were needed

$game_system.attack_button = true
$game_system.defend_button = true
$game_system.skill_button = true
$game_system.item_button = true

but i couldent get them to work

so any suggestion





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G_G

Sorry I got them mixed up. So is it possible to have different ranges for certain actors than?

Blizzard

Not without scripting.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

So it is possible. Well sorry for being dumb. I'm not calling you dumb I'm calling me dumb for not asking the right question.  :stupid:

Could you tell me how to increase or decrease the range of the jump but only for certain actors? Please help.

Shadonking

Quote from: Shadonking on January 21, 2009, 08:46:23 am
new question, iv checked through the manual like 30 times and i cant seem to find away around this.

so what i need is a way to turn on ABSEAL without using enemys and i have disable abseal on the 3rd option.

i know there must be a way its just i cant spot it.

i tried doing call scripts useing these when they were needed

$game_system.attack_button = true
$game_system.defend_button = true
$game_system.skill_button = true
$game_system.item_button = true

but i couldent get them to work

so any suggestion





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Blizzard

You want to force press keys, right? I'm not sure if FTS has finished his Keystroke Simulator compatiblity with Blizz-ABS yet, but you can always use forced actions and turn on/off HUD elements per script. Most calls are explained in 3.2. (i.e. $game_system.hud = true/false).

If you tell me all the functions you want to simulate, I can give you more directions on how to do it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

ok what im doin is a step by step tut for the player of the game of certion controlles, these are attack, defend, skill and item and iv set it up so when you press the right key it will go into the next part of the tut but no action is made when the button is pressed (becuase abseal is turned off) and it doesnt look right. so i need it to look like he is attacking and defending and to beable to use a item that has been hotkeyed without making enemyies.

i hope that made sense





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Blizzard

Why not disable ABSEAL in that map?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

iv set my game up so when the abseal (or what ever it is) is active so you can attack enemyies (when there in range) battle music is played so if i did that the battle music will keep playing in that village.





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Blizzard

Then disable the switch that keep the common event running in that map as well. xD
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Shadonking

January 22, 2009, 11:11:49 am #1411 Last Edit: January 24, 2009, 09:35:57 am by Shadonking
I was just looking at that, then i remembered you said something about it turning on when the enemy perceives the actor and i forgot to change it to that but i cant find how to check if the enemy perceives the actor.

this would also solve the problem and be a better way to do battle music.

what is the script command that needs to be checked for this

edit

just read through the manual is this the correct script check

$BlizzABS.enemy_can_perceive?(TROOP, ACTORS, PARTY)

edit

woohoo iv done it. iv set it up to the above and it worked so i can just put disable abseal as never. thanks for the help.





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Shadonking

now how do you transform an enemy when he dies becuase iv been putting this in

$BlizzABS.enemy_transform(@SELF, 39)
$BlizzABS.enemy_recover_all(@SELF)

and it doesnt do anything, am i missing anything.





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Sin86

Quote from: Shadonking on January 24, 2009, 09:36:14 am
now how do you transform an enemy when he dies becuase iv been putting this in

$BlizzABS.enemy_transform(@SELF, 39)
$BlizzABS.enemy_recover_all(@SELF)

and it doesnt do anything, am i missing anything.



Blizz said he will look into it himself, I had the same problem too and mentioned it somewhere in here.

Shadonking

i see, well it looks like i'll have to wait.

thanks sin86 for the info





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Aqua

January 24, 2009, 01:54:00 pm #1415 Last Edit: January 24, 2009, 01:56:43 pm by Aqua
Mmm... seems like "enemy_recover_all" isn't working, but "enemy_transform" is.

Oops that was a lie :P

They both work; however, Blizz-ABS registers the enemy as dead before the recover can take effect.  Soooo... the monster dies XD

Shadonking

so how are you soppose to use them for when an enemy dies  :???:





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lplara

Looks like I got a problem. The ABS seems to change the way tileset events appear on the map, at least on my project.

Editor:


Without Blizz-ABS:



With Blizz-ABS:


Any way to fix this?  :huh:

Aqua

O.o why are you using events for a roof?

And do you have the latest version and scripts in the right order?
http://forum.chaos-project.com/index.php?topic=23.0

lplara

Quote from: Aqua on January 24, 2009, 10:46:05 pm
O.o why are you using events for a roof?

And do you have the latest version and scripts in the right order?
http://forum.chaos-project.com/index.php?topic=23.0


Oh I need the player to go behind the house in order to go to the bridge, but only for this specific house, so I'm using events with the "Through" option.  :haha:

But yes, latest version and in the right order.