Oh right. >.< I remember adding that so you could use it. xD
@HD: I don't think I added something like that. Anyway...
Here it is!
Blizz-ABS v2.5! What's new?
- Optimized enemy AI. The Memory Count was removed from the AI to improve performance. The only difference is that enemies aren't that good in tracking down a target anymore. Additionaly the AI updating priorities have been changed to improve performance even more.
- Changed several properties of Enemies, Critters and Lifeless Objects.
- Added Alignment Groups and updated the necessary chapters in the manual. (i.e. Critters don't exist as such anymore and need to be created differently.)
- Added event triggers and added Custom Event Triggers.
- Added Auto Gameover option.
- Added Drop Ammo option.
- Removed Pickup Items on Touch option. Now items are always picked up on touch and corpses are picked up on action button.
- Extended the FAQ.
And that's not all...
- Now the manual has an index.
- Now the manual supports a search feature.
It has come a long way. It's been almost 3 years since I started working on Blizz-ABS. To celebrate this I have decided to post up something that hasn't been online for a long time. And that is...
Blizz-ABS 1.1 MMO EditionBlizz-ABS 1.54 Netplay+ Aerion Online EditionI'll explain the a little bit how it came to this...
Blizz-ABS 1.1 MMO EditionHistoryMMO Edition was a project that I have started even before the real Blizz-ABS 1.0 was released. Obviously it supported mouse movement and an MMO like menu which would actually shift the screen a little bit rather than appearing simply one the edge. One of the best features back then was supposed to be a lagfree implementation of a path finding algorithm. Apart from that it had a name display for enemies and players. It would also display the hotkeys for the menu when hovering over the menu buttons in the HUD. The HUD back then was a little primitive and ugly, but still quite powerful. This Blizz-ABS was already using Blizz-ABSEAL 1.0. Not to forget item drops. This was one of Blizz-ABS's first features. Another feature I was kinda proud of is the info window in the lower left corner that would display informations during the game. To that time no ABS had something like this. I was even going to add it into the real Blizz-ABS, but I changed my mind in the last minute. Same with the mouse control system.
An MMO using Blizz-ABS would definitely be more fast-paced than most other MMOs.
ControlsI don't remember them all, but this should cover it:
ESC : toggle game menu
0-9 : use skill / item (hover over an enemy)
Alt+(0-9) : map skill / item to hotkey (for that you need to hover the mouse cursor over the appropriate skill / item in the menu)
click : attack selected enemy or move to location
I - Inventory menu hotkey (click to use, hover and Alt+NUMBER to map to hotkey)
S - Skill menu hotkey (click to use, hover and Alt+NUMBER to map to hotkey)
E - Equipment menu hotkey (click to activate equipment part, click again to equip / unequip)
H - Status menu hotkey (nice status screen)
O - Options menu hotkey (nothing, really)
Blizz-ABS 1.54 Netplay+ Aerion Online EditionHistoryAt one day during my time at RMRK a new member joined. His name was Naphe. Some people here might remember that douche (probably NAMKCOR). Anyway, he liked Blizz-ABS MMO and we kinda got together into a business. It was obviously an MMO. The name was Aerion Online. That MMO was actually online for a few months. That was mainly the time I was working on it. Heck, I almost failed a few classes because of Blizz-ABS AO. >.<
Blizz-ABS AO Edition was something different. This was the first Blizz-ABS version that had a minimap (which would scale itself properly) and the classical hotkey assignment display that is even today a vital part of Blizz-ABS. Funny thing is that the subsystem was actually completely different. I recoded it from scratch for the normal Blizz-ABS Edition. The HUD itself was coded to create less lag and be more minimalistic. That is also the reason while the EXP display in the normal Blizz-ABS stayed for a while. It was mainly a concept leftover from those 2 MMO editions. An interesting feature was definitely that it had a stat distribution system implemented even before I actually made the SDS that I distribute today. After you connect to the server, you would actually get the character selection screen and you would always start out at the very same position in the game. And rather than displaying all enemy names at once, it would only display the name of the enemy or special event that you have your mouse cursor hovering above. But the definitely most powerful feature was that this edition of Blizz-ABS was merged into Netplay+ 1.7. It wasn't just an offline MMO ABS, no, it was truly an MMO ABS. The first MMO Edition could be played as such without an online server, but AO MMO Edition needed a server to run. Of course as developer I had to test the ABS so I implemented a dual operating mode. With just decommenting a few lines of code Blizz-ABS AO would switch from online to offline or from offline to online mode and I could continue testing it in a sandbox environment or I could test it in realtime on the server.
Why I actually got involved with Naphe? First thing, I was going to get paid. Man, he made a total drama when I was going to leave. He was an ass and I didn't like him. But that wouldn't matter if I get paid. In the end I got fed up with him and decided to leave. He wasn't acting as if I was a valuable asset to the project even though I was the very backbone of it. Without me Aerion Online would have never gotten online. I was definitely going to leave so I made up a story about some other guys who would pay me 60% of the earnings. Believe it or not, but in that conversation with Naphe, he actually went that far that he wanted to pay me 40% which would be more than his share after he paid the graphic designers. And when I turned down that offer, he offered me 60%. I guess that some people don't understand that there are things that are more valuable than money for some people. In the end Aerion Online died as I requested Blizz-ABS to be removed from his game. He wanted to prevent that and told me something about copyrighting the entire package; AO and everything in it. Of course he did that without my permission. So I asked him to remove Blizz-ABS or I would resort to nastier methods. I got an e-mail several months ago (forum news was turned on in my profile at his old forum) in which was written that AO will be back online or something like that. Who cares. xD
I'm still thinking of releasing the mouse controller as script. Then I would create a plugin that would make it work with Blizz-ABS as well. BTW, I've left you a savegame there.
Quote from: meAn MMO using Blizz-ABS would definitely be more fast-paced than most other MMOs.
Blizz-ABS AO pretty much shows that this is quite true since the engine was still far from finished and yet it is already fast-paced.
ControlsI think I have them all as no other keys reacted:
F4 : toggle game menu
F5 : toggle minimap
F7 : toggle hotkey assignment display
F7 : toggle chat window
0-9 : use skill / item (hover over an enemy)
Alt+(0-9) : map skill / item to hotkey (for that you need to hover the mouse cursor over the appropriate skill / item in the menu)
click : attack selected enemy or move to location
I - Inventory menu hotkey (click to use, hover and Alt+NUMBER to map to hotkey)
S - Skill menu hotkey (click to use, hover and Alt+NUMBER to map to hotkey)
E - Equipment menu hotkey (click to activate equipment part, click again to equip / unequip)
H - Status menu hotkey (click on the + signs to upgrade your stats)
O - Options menu hotkey (this one had save option, a character selection option and )