[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Makasu

:o I didn't know that! I'll have to remember that. Hahaha.

Thanks G_G

And the script still didn't work. :(
Even in a new project I still get nothing

*powers up*
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Aqua

Can you post a screenie of the event code of the event?

Makasu

April 22, 2009, 09:25:43 pm #1982 Last Edit: April 22, 2009, 09:28:56 pm by Makasu
Spoiler: ShowHide


I don't know. No one else's geting these problems? I think BABS hates me. XD

Group 5 are Guards

I haven't changed any of the settings up either.

And then there is still the issue of
Spoiler: ShowHide

Why this won't work for me either... :/
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war-famine_strife-death

Finally I can make real bombs and set up an all out war. Wow Blizz 100 pages!
"Shall I give you despair?" -Sephiroth-

G_G

Quote from: war-famine_strife-death on April 23, 2009, 12:09:22 am
Finally I can make real bombs and set up an all out war. Wow Blizz 100 pages!


What no thanks for me for actually posting the 100th page post? :V:

Quote from: Makasu on April 22, 2009, 09:25:43 pm
Spoiler: ShowHide


I don't know. No one else's geting these problems? I think BABS hates me. XD

Group 5 are Guards

I haven't changed any of the settings up either.

And then there is still the issue of
Spoiler: ShowHide

Why this won't work for me either... :/


First lets see if it does work! We need to make sure its setup right the Comment. Erase the babs name and name it event or something. Then try it. But replace action button with a different button because than of course it would work :P

war-famine_strife-death

QuoteWhat no thanks for me for actually posting the 100th page post? :V:

@G_G: Fine you can have your thanks. Heck there will be 101 or more by tomorrow anyway.



"Shall I give you despair?" -Sephiroth-

Blizzard

I documented it wrongly. It should be

$BlizzABS.utils.reset_alignment_group(GROUP)
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Makasu

@Blizz that worked. :)

@G_G: That didn't work. :/ it'll let me talk to the event normally but not custom wise.
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G_G

Quote from: Makasu on April 23, 2009, 09:14:41 am
@Blizz that worked. :)

@G_G: That didn't work. :/ it'll let me talk to the event normally but not custom wise.


Then theres something wrong with event triggers or you're not setting them up right *coughs* Blizzard might wanna check them *coughs*
I also cant get them to work.

Blizzard

I know. Aqua mentioned already.
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RoseSkye

Quote from: Makasu on April 22, 2009, 09:25:43 pm
Spoiler: ShowHide


I don't know. No one else's geting these problems? I think BABS hates me. XD

Group 5 are Guards

I haven't changed any of the settings up either.

And then there is still the issue of
Spoiler: ShowHide

Why this won't work for me either... :/


That is an awesome sprite.

Makasu

[offtopic]Hahaha thanks. To bad the animations aren't done. Gotta do like 100's of them. :p
And even then its to short. :/[/topic]

For the sake of not making this a useless post at least I'm not alone! I figured it'd be one of my scripts messing with it or something. Phew. :D



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erthia

I am using the latest version ot the battle system. I it seems pretty flexible. However, I have a small problem. Sometimes the enemies just stand and do nothing. I also notice that the actors don't move once in a while. Is there anyway to fix this?

Blizzard

Have you changed the alignment groups somehow? Have you named the enemy events properly? Are they really enemies, can you attack them? Have you defined the group as lifeless? Have you given enemies any actions? Have you made their perception area too small? Have you used the \move command in their names accidently? Have you made the enemies passive accidently either through global setup, enemy specific setup or event specific setup?
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erthia

I have checked all of the above. I don't know if this may be the problem, but I have my map set at 75 by 75. Would that effect the enemies?

Blizzard

Are you talking about enemies that are visible on the current screen or all enemies on the map? If the latter, then the Event Anti Lag System of Blizz-ABS prevents their update in order to improve performance. You can disable it in various maps or simply define the setting Factor in the Lag Prevention configuration high enough so that it's practically disabled.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

If the player uses an explosion skill, and the explosion hits the allies, it'll cause them to attack allies including the player.

It's kinda like the same problem with skills that do 0 dmg that I told you about before.

Blizzard

I'll make it work so allies can't become enemies.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

If I use the change event thing the event will become an enemy take a step forward and then become a normal event again... :<_<:

Makasu

April 25, 2009, 10:07:41 am #1999 Last Edit: April 25, 2009, 10:13:12 am by Makasu
Hahah not sure if this has been reported or not blizz but if I disable a button and try to reneable it again it won't work.

For say like a part where you don't need to run.
$game_system.running_button = false


But then if I enable it again.
$game_system.running_button = true


It won't allow me to run anymore.

And I've tried using it like:
$game_system.running_button = 
true


But nothing still.

EDIT: Would it be possible to make the players able to be walked through when considered dead? Because the enemies can't get to the player if there are dead players in the way. Which isn't so bad I guess but its kinda weird at the same time.
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

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