umm, I wasn't referring to the tiles when I said "And since I didn't see it, does that mean that you have fixed the thing where you can jump on top of impassable events? YAY!" I was talking about being able to jump on top of events that act as temporary roadblocks that get erased later in the story, such as boulders and pits. Because with the current version, I can't make any of those things work.
EDIT: Ya know that rehash error i was having? I just figured out THAT WAS BECAUSE OF LAG. My game runs at about 1/2-2/3 speed on my bigger maps, making everything slower. I was testing on them for quite a while and today I started testing some of my other maps, and my game sped waaay up (to normal speed). I have not gotten that error to occur on a normal size map at all. I think it happens when ABSEAL gets ahead of Blizz-ABS, or vice versa.
So anyways, why do I have so much lag? I have 1 parallel process event that controls weather and music, and the rest are normal action button or player touch events or enemies. Is ABSEAL not working? I left its strength at 3... should i change it to 1?