[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Aqua

That util should be utils

Makasu

September 13, 2009, 12:19:00 pm #2461 Last Edit: September 13, 2009, 08:52:36 pm by Makasu
I still get the same error but slightly different now:

Blizz ABS pt 3 line 3895: NameError occured.

undefined local variable or method 'object' for #<Map_Timed:0x772b2b0>


EDIT: Also is there a way to make a character set display another character set once the event has run its process? Say for like a box. If it were destroyed I'd like for it to display a debris character set but the only way it'll do so is if I leave the map and re-enter instead of it just appearing. Unless I'm not doing it right. But its done with simple self switches but I get nothing at all.

EDIT 2: Is there a possibility of making like some lifeless objects explode? Almost similar to an exploding barrel?

EDIT 3: Also can enemies/events only run one custom trigger? Say like if I wanted an ally to say something different for when you talked to them or if you hit them?

Because I've tried using different pages and everything but I can still only run one altogether.

LAST EDIT: Also if you set something to be any of the triggers and make a new page it becomes "on player touch"
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Blizzard

September 14, 2009, 05:53:48 am #2462 Last Edit: September 14, 2009, 06:00:29 am by Blizzard
Was I drunk when I wrote that method or what? O_o "object" should be "obj"

1. Just revive the box upon death and change the graphic. You should probably also rename the box so it turns into a normal event.

2. Again, simply force an action when the object dies.

3. Honestly, I forgot how I solved that problem. I think that I did use multiple pages, but I can't remember anymore.

4. Somebody reported a problem with that already. I still didn't have time to take a look at it.
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Makasu

September 14, 2009, 10:58:53 am #2463 Last Edit: September 14, 2009, 11:09:39 am by Makasu
How is Auto Gameover handled now? Because when I set it to False it won't activate by a switch. I'm using conditional brancehs to check if everyone in the party is dead but I get nothing.

Would there be a script call I could use to check if said actor or if the position is inflicted with the Knockout state?

OR could I use $game_variables[ID] = $game_map.battlers_group(GROUP).size and store the players group[1] in say variable 5 and use a conditional branch to check if that variable[5] is >=0 to call gameover?
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Blizzard

September 14, 2009, 11:39:02 am #2464 Last Edit: September 14, 2009, 11:41:01 am by Blizzard
$game_party.all_dead?


When Auto Gameover is on, it switches to the game over screen when everybody is dead. When it's off, it does nothing.
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Makasu

September 14, 2009, 01:26:58 pm #2465 Last Edit: September 14, 2009, 01:30:41 pm by Makasu
Quote from: Blizzard on September 14, 2009, 11:39:02 am
$game_party.all_dead?


When Auto Gameover is on, it switches to the game over screen when everybody is dead. When it's off, it does nothing.


Yes, I know that. Its just I thought it used to activate a switch when you had Auto Gameover set to false. But my mistake on not clearing that up and thank you for the code as well. :) I can just throw this in the "script" part of a conditional branch and throw an 'if' in front correct?

EDIT: Nevermind got it. Thank you once again Blizz.
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Axerax

Just curious as to when you said you were going to add more of the combos and such. I'm still trying to formulate a good idea for swimming, however I think I may have a good idea for using conditional branches with this. I'll just require me to do some easy stuff, but more events in the end :(

Blizzard

It's possible to do it with events and forced action commands, but I'd prefer to script is into the system properly.
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acebelowzero

OK on Blizzard abs i don't know how to make an enemy keep re spawning after 15 seconds can someone please help?

I read the Manual but i don't understand this. :(
Spoiler: ShowHide
2.5.5. Respawn Time
Causes killed enemies to respawn after a certain amount of time. It is possible to set up this value. This option can be changed in-game by using an event Call Script command with following syntax:
$game_system.respawn_time = POSSIBLE_VALUE
POSSIBLE_VALUE is one of the possible values for this option. Values out of range will be corrected automatically. Setting this value to 0 will disable this feature. This change will be saved with the save file.

And
Spoiler: ShowHide
3.1.8. Creating a Respawn Point
Respawn Points are a special feature in Blizz-ABS that allows the respawn of enemies at one specific point. Such a Respawn Point is created the same way as enemies are; by adding a specific command to their event name. Instead of \e[ID] it is necessary to use \respawn[ID1, ID2, ID3, ...]. The various IDs are enemy IDs from enemy types that will respawn at this point, separate the IDs with commas. As soon as an enemy is killed, he will respawn at one Respawn Point of the map where his ID is included in that setting. The waiting time for respawning in this case is 5 seconds. It can be changed by adding \time[TIME] where TIME is the number of seconds which needs to pass between death and respawn. Keep in mind that this feature is independent from the basic respawning feature and that it overrides the basic respawning system for the enemies defined in the setting. Respawn Points are normal events that are simply marked which means that they completely act like normal events.


if u can please help me...  :)
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Aqua

Is this the 12 yr old ace, or the older brother one...?

acebelowzero

12 year So can u help me please...

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Aqua

Blizzard's instructions in the manual are VERY clear...
If you can't understand them, then it'll be kinda hard to explain it in a better way... =/

Maybe you can ask your brother to help?
He should be able to understand the lingo XD
And maybe he'll even do it for you :P

Lethal-Yarn

@ace:

Spoiler: ShowHide


\respawn[2] means the enemyID #2 will respawn at this location

\time[15] means respawn will happen 15 seconds after the enemy dies

Aqua

Thank you for that :)
*level++*

acebelowzero

Ok thanks but i put exactly what u put and it doesn't work.
The enemy doesn't even move or i cant attack it
Do you know why?
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Aqua

Did you even make the enemy...?

acebelowzero

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Makasu

September 15, 2009, 11:36:03 pm #2477 Last Edit: September 15, 2009, 11:37:21 pm by Makasu
Did you give the enemy a group?

AND

Are you using any enemy defined in the database?

IE: you use \e[5]\g[whatever] and you only have 4 enemies set up in the database?
Because I've done this before so maybe you are as well.
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Lethal-Yarn

@Ace:

Here, I spent some time throwing together a really quick demo, showing you how to do respawns.  I hope you'll appreciate this  8)

http://www.sendspace.com/file/wffu7n

acebelowzero

Thanks u are really great Level up!
Thanks you dont know how happy i im.  LOLZ
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