K that does work but it doesnt solve the problem of it disappearing when I go into the menu. The event is from the tileset. Thats probably why. Also when I put down a bomb it didnt show up.
Here's my config, I probably didnt do something right. Does the item need its own character sheet?
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Blizz-ABS by Blizzard
# Version: 2.57
# Auto-Generated Configuration Script
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
# PART 1
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Copy-paste this auto-generated script into the script slot instead of Part 1
# of the default Blizz-ABS script.
#
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#==============================================================================
# BlizzABS
#------------------------------------------------------------------------------
# This is the master control, configuration, utility and battle process
# module for Blizz-ABS.
#==============================================================================
module BlizzABS
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Control
#----------------------------------------------------------------------------
# This module provides in-game control configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Control
CUSTOM_CONTROLS = false
DISABLE_DEFAULT = true
UP = "Key['Arrow Up']"
LEFT = "Key['Arrow Left']"
DOWN = "Key['Arrow Down']"
RIGHT = "Key['Arrow Right']"
PREVPAGE = "Key['Q']"
NEXTPAGE = "Key['E']"
CONFIRM = "Key['Space']"
CANCEL = "Key['A']"
ATTACK = "Key['V']"
DEFEND = "Key['C']"
SKILL = "Key['X']"
ITEM = "Key['Z']"
SELECT = "Key['K']"
HUD = "Key['P']"
HOTKEY = "Key['O']"
MINIMAP = "Key['I']"
RUN = "Key['Left Shift']"
SNEAK = "Key['Left Ctrl']"
JUMP = "Key[',']"
TURN = "Key['U']"
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Config
#----------------------------------------------------------------------------
# This module provides Blizz-ABS configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Config
# 2.1. # Basic Configuration
MAX_PARTY = 8
MAX_PETS = 3
MAX_MONSTERS = 3
MAX_SUMMONS = 6
CATERPILLAR = true
ANIMATED_IDS = [10]
HEAL_ON_LVLUP = true
DISABLE_ABS_MODE = 0
MENU_COLOR_TINT = 1
ITEM_TIME = 30
ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 80, 100)
DROP_GOLD = ''
GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('', 80, 100)
EVENT_LOCK = 40
FULL_DEFEND = true
CORPSES = false
EMPTY_CORPSES = false
DIRECT_HOTKEYS = false
AUTO_GAMEOVER = true
DROP_AMMO = false
# 2.2. # Movement Configuration
PIXEL_MOVEMENT_RATE = 2
REPAIR_MOVEMENT = true
EIGHT_WAY_MOVEMENT = true
NORMAL_SPEED = 4
RUN_SPEED = 5
SNEAK_SPEED = 3
JUMPING = 2
NO_JUMP_TAGS = []
ALLOW_JUMP_TAGS = []
NO_FLOOR_TAGS = []
SNEAK_ON_CHARGE = false
# 2.3. # Lag Prevention Configuration
INTELLIGENT_PASSABILTY = false
ABSEAL_AUTOKILL = true
FACTOR = 4
DISABLE_ANTILAG_IDS = []
# 2.4. # Game Info Configuration
HUD_ENABLED = true
HUD_POSITION = 0
HUD_TYPE = 2
MINIMAP = true
HOTKEYS = true
ENEMY_HEALTH_BARS = 255
MATCH_HEALTH_BAR_WIDTH = true
BOUNCING_DAMAGE = false
WEAPON_DATA_MODE = [0, 0]
SKILL_DATA_MODE = [0, 0, 0]
ITEM_DATA_MODE = [0, 0, 0]
# 2.5. # Enemy Behavior Configuration
AI_DEFAULT_ATTRIBUTES = '00000000'
AI_DELAY_TIME = 40
VIEW_RANGE = 8
HEARING_RANGE_RATIO = 45
RESPAWN_TIME = 0
WALL_TAGS = []
NO_ENEMY_TAGS = [7]
# 2.6. # Animation Configuration
ANIMATIONS = true
SMALL_ANIMATIONS = true
DISPLAY_LVLUP = true
LVLUP_ANIMATION_ID = 0
FLEE_LOOP_ANIMATION_ID = 0
CALL_HELP_ANIMATION_ID = 0
DEFEND_LOOP_ANIMATION_ID = 0
UNSUMMON_ANIMATION_ID = 0
# 2.7. # Sprite Control Configuration
A_ACTION_SPRITES = false
A_WEAPON_SPRITES = false
A_DEFEND_SPRITES = false
A_SKILL_SPRITES = false
A_ITEM_SPRITES = false
A_IDLE_SPRITES = false
A_CHARGE_SPRITES = false
A_CHARGE_WEAPON_SPRITES = false
A_CHARGE_SKILL_SPRITES = false
A_CHARGE_ITEM_SPRITES = false
E_ACTION_SPRITES = false
E_SKILL_SPRITES = false
E_IDLE_SPRITES = false
E_CHARGE_SPRITES = false
E_CHARGE_SKILL_SPRITES = false
RUNNING_SPRITES = false
SNEAKING_SPRITES = false
JUMPING_SPRITES = false
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Alignments
#----------------------------------------------------------------------------
# This module provides alignment configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Alignments
GROUPS = [1, 2, 3, 4, 5, 6]
LIFELESS_GROUPS = [4]
LINKED_GROUPS = [5, 6]
PERMANENT_GROUPS = [5, 6]
ACTOR_GROUP = 1
ENEMY_GROUP = 2
def self.enemies(id)
case id
when 1 then return [2]
when 2 then return [1, 3, 5, 6]
when 5 then return [2]
end
return []
end
def self.allies(id)
case id
when 1 then return [1]
when 2 then return [2]
when 5 then return [5, 6]
when 6 then return [5, 6]
end
return []
end
def self.neutral(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Weapons
#----------------------------------------------------------------------------
# This module provides weapon configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Weapons
def self.type(id)
return SWORD
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.consume(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Skills
#----------------------------------------------------------------------------
# This module provides skill configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Skills
def self.type(id)
case id
when 82 then return [SUMMON, 0.0] # Summon Ice Spirit
when 83 then return [SUMMON, 0.0] # Summon Slime
when 84 then return [SUMMON, 0.0] # Summon Zombie
when 85 then return [SUMMON, 0.0] # Summon Harpy
end
return [DIRECT, 0.0]
end
def self.range(id)
return 1.0
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
case id
when 82 then return [SUMMONPet, 10, 30] # Summon Ice Spirit : Ice Spirit
when 83 then return [SUMMONPet, 11, 30] # Summon Slime : Slime
when 84 then return [SUMMONPet, 12, 30] # Summon Zombie : Zombie
when 85 then return [SUMMONPet, 13, 30] # Summon Harpy : Harpy
end
return [SUMMONNone, 0, 0]
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Items
#----------------------------------------------------------------------------
# This module provides item configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Items
def self.type(id)
case id
when 2 then return [TIMED, 3.0, 99] # Bomb
end
return [DIRECT, 0.0]
end
def self.range(id)
case id
when 2 then return 3.0 # Bomb
end
return 5.5
end
def self.penalty(id)
case id
when 2 then return 12 # Bomb
end
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
case id
when 2 then return 2 # Bomb
end
return 10
end
def self.summon(id)
return [SUMMONNone, 0, 0]
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Enemies
#----------------------------------------------------------------------------
# This module provides enemy configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Enemies
def self.type(id)
return SWORD
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.enemy_set(id)
return ''
end
def self.delay(id)
return nil
end
def self.perception(id)
return nil
end
def self.ai(id)
return nil
end
def self.destruct(id)
return 0
end
def self.respawn(id)
return 0
end
end
end