[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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sirsniffy

Is there any way to turn OFF moving/animating while defending? Which part of the script controls this?

I don't want my character to be able to move while defending.

thanks
These precious things...let them bleed, let them wash away - Tori Amos

Blizzard

As I already said, it's a bug and it will be fixed. Also, I'm going to add moving while defending as optional feature.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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whitespirits

ive almost added blizz abs i had the same error as cryzone insertin the abs now i have another

Spoiler: ShowHide

Blizzard

Quote from: Blizzard on February 08, 2010, 04:36:02 am
Quote from: whitespirits on February 06, 2010, 09:19:44 am
Ive added all scripts for abs i can get ingame i walk a little and get an error in controller script on this line
 def send_actor_data(actor)
   data = create_character_data(actor)
   #self.send("MAA#{data}")
 end
 
end


*points to the note that says that allies are not supported*
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

whitespirits

im not to good at this but i dont have any allys setup only 1 character as my maximum do i have to disable it script side?

Blizzard

You haven't configured Blizz-ABS to have only one character in the caterpillar.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

whitespirits

how do i do this  :shy: sorry dude im trying to learn i have the option for server 100% online just need help scripts side

(Hexamin)

So here's somethin' interesting.  The only scripts I have in my game right now are your ABS and a couple of the Tons of Add-ons added.  I'm setting up a common event to allow my character to be replaced by a water elemental when he uses a skill, but when I set up a Set Move Route to animate the water elemental breaking out of a crystal, it gets all glitchy on me and starts flipping back and forth between the Change Graphics and the old hero sprite (it looks like a stop animation going up, left, right, down).  Any ideas as to what's causing this?

I tried making a regular event so I could see the animation, and it halfworked.



Okay, I figured it out before I actually had to post this, but I'll post it anyway, in case anyone else was havin the same problem.

I changed the actor's graphic before doing the Set Move Route and it worked flawlessly.
Max 1111101000; characters remaining: 1110111000

Blizzard

You can't use the Change Graphic command on the player, you have to change the graphic of the actual first actor in the party. This is a limitation because of the caterpillar.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

(Hexamin)

Not so much a limitation, just an obstacle.  I still got it to do what I wanted.
Max 1111101000; characters remaining: 1110111000

BeAddicted

When I give enemys skills which they should cast they stand there for a while and then nothing happens is that a bug or do I make something wrong?

Blizzard

You did something wrong (except if it's a charging skill, then it's the bug I haven't fixed yet). Keep in mind that enemies have a penalty timer before they execute the skill. And make sure your events are actual enemies.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

BeAddicted

Yes it's a charging skill ok then I must wait until it's fixed

Blizzard

I will have some free time next week so I'm going to fix this bug including several other things that have been reported so far. >.<
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Dudeidu

Hello again,
Can some one please tell me how do i trigger an event after or before the enemy begins attacking\dies?
I have searched the manual and it seems like i cant find it.. so a little adjustment will be realy nice :)

Thanks.

Lost King

To have an event before it attacks you'd need it to be a normal event, and then change the name to make it into an enemy with a script call you can find in the Manual, I forget what it is right now. As for after it dies, all you need to do is put the event you want to happen in the event and it'll automatically run once you kill it.
*Scribble Scribble* Oh right, not that sort of signature.

Blizzard

The dying part is not only in the manual, it's even in the FAQ.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jragyn

And after your bug fixes in 2.7#, you'll make the Blizz ABS Super HUD, right? <3<3  :naughty:
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jragyn

Erck,
The super HUD plugin with where item pickups are visible as text :D
Yu mentioned it earlier, and I've been actively fantasizing about it since.

On second thought though, yu think if yur busy, that err...HUD request station might be willing to tackle it along with a HUD to match? Seeing as I currently use a modified variation of Winkio's HUD, maybe it'd be best to ask him/them.
A bright light can either illuminate or blind, but how will you know which until you open your eyes?