I recently came across the the Tons-of Add-Ons script for the Frozen status. This script gave me an idea of how alter the status effects in the game I am trying to create; foreword, I am a noob at the scripting side, but have been working conceptuals for a while now.
Running RMKXP, I am working on game that has different types of physical damages (listed under elements section of database), and I was wanting to alter the script of the status effect Frozen on the above mentioned script to only kill the character if hit with particular dmg type and amount.
Ex.
Character status = frozen
if hit by blunt dmg == 10% of max health, character shatters and takes on the KO'd status.
Note: I am wanting to create a similar effect as above for the Petrified status effect
Also, I am wanting to make it to where the Frozen status can be removed via fire magic, with the frozen character receiving a portion of the original dmg.
Ex.
character status = frozen
character is dmg'd by fire magic => 50% received & status Frozen removed
This late part I am not sure if it needs a script or if it can be done in a simpler way via database options; please advise! Thanks in Advance.