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[XP] Throw System
[XP] Throw System
Started by LiTTleDRAgo, October 21, 2011, 12:03:04 am
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Re: [XP] Throw System
March 21, 2017, 08:29:04 pm
#60
I thought about that too but wouldn't the action still be considered possible? Maybe changing the dash key?
I thought forsure that there was a way to active an event via button being pushed.
KK20
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Re: [XP] Throw System
March 21, 2017, 09:14:18 pm
#61
If you want to change how to trigger an event, it would be located in
Game_Player
at the bottom of the script. I wouldn't advise it unless you really know what you're doing.
And I think you're mistaking that for a Conditional Branch where the check is for if a button is currently being pressed. That's not the same as triggering an event to start.
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Re: [XP] Throw System
March 21, 2017, 10:12:17 pm
#62
It's starting to look a bit like a loss cause, even if I got the desired result it would probably bug due to the platforming script disabling Up & Down, that throwing while jumping or running.
One could dream I guess
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Re: [XP] Throw System
March 21, 2017, 10:35:21 pm
#63
Last Edit
: March 22, 2017, 01:23:07 am by KK20
Well that is what I told you from the start. You're better off making it yourself from scratch than trying to repurpose this one to work.
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Upgrade RMXP to RMVXA performance!
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Re: [XP] Throw System
March 22, 2017, 12:46:41 am
#64
over and out
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[XP] Throw System
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