[XP] Throw System

Started by LiTTleDRAgo, October 21, 2011, 12:03:04 am

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GT

I thought about that too but wouldn't the action still be considered possible? Maybe changing the dash key?
I thought forsure that there was a way to active an event via button being pushed.

KK20

If you want to change how to trigger an event, it would be located in Game_Player at the bottom of the script. I wouldn't advise it unless you really know what you're doing.

And I think you're mistaking that for a Conditional Branch where the check is for if a button is currently being pressed. That's not the same as triggering an event to start.

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GT

It's starting to look a bit like a loss cause, even if I got the desired result it would probably bug due to the platforming script disabling Up & Down, that throwing while jumping or running.
One could dream I guess

KK20

March 21, 2017, 10:35:21 pm #63 Last Edit: March 22, 2017, 01:23:07 am by KK20
Well that is what I told you from the start. You're better off making it yourself from scratch than trying to repurpose this one to work.

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GT