Started by Futendra, October 22, 2011, 07:10:52 am
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Blizzard on October 22, 2011, 07:43:39 amNot to be judgmental or anything, but isn't this kind of dumb? What's the point of this? Pointless text flying around the screen? I mean, if there's no enemy around, why do you have to redundantly make the player aware of that by displaying "Miss"?
Quote from: Blizzard on October 22, 2011, 08:35:45 am*points to "user animation" in the weapon settings* I did the same thing in CoSLAL.
Quote from: Blizzard on October 22, 2011, 12:11:06 pmSpoiler: ShowHide
Quote from: Boba Fett Link on October 22, 2011, 04:57:57 pmSet the attacker animation for the weapon as a blank animation that just plays the sound you want. It's pretty simple.
Quote from: Boba Fett Link on October 23, 2011, 07:51:04 amSo do what Blizzard suggested. Make the player's animation play one sound if there is a hit and different sound if there is a miss.Quote from: Blizzard on October 22, 2011, 12:11:06 pmSpoiler: ShowHideJust make sure you put it as the players animation because it always plays, even if there is no enemy.
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
Quote from: ShadowPierce on October 23, 2011, 08:23:49 am->No, I meant when no enemy is within range... †
Quote from: game_guy on October 23, 2011, 11:12:53 amTo be honest, I don't see why the enemy has to be in range. There really isn't a difference between hitting an enemy and missing, and hitting the air. In both of them you are hitting absolutely nothing.
Quote from: Blizzard on October 23, 2011, 12:04:29 pmUSER animation, not TARGET animation.
Quote from: game_guy on October 23, 2011, 12:38:55 pmI don't get what he wants. I think what he wants is the miss animation to play when you hit the air without having to actually miss an enemy.