More than three tilemap layers in version 1

Started by Ryex, October 24, 2011, 04:13:56 pm

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Ryex

October 24, 2011, 04:13:56 pm Last Edit: October 24, 2011, 04:16:15 pm by Ryex
I know that our current implementation of the Tilemap class only uses three layers. But why? making the Tilemap draw as many layers as are present in the z dimension of the Table would allow us to create 1, 2, 3, 4, 5 layer maps in the first version without breaking RGSS functionality.
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