Making characters follow...

Started by Calintz, June 18, 2008, 08:09:18 pm

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Calintz

Hey everyone, Calintz needs help!!

I have been having this problem as long as I can remember. I can not get events to follow other events without glitches. I decided to avoid this kind of thing for some time now, but now I really need to understand how this is achieved. Does anyone have any suggestions on how this is done?? I've seen it done in a lot of games made by other people, (including CP) and I feel it's time I learned how to do it.

By this, I mean having characters follow one another, or an object.

Do most people who do this use a Caterpillar script?? If so...CAN THIS BE DONE WITHOUT A CATERPILLAR SCRIPT??

Aqua

June 18, 2008, 08:22:40 pm #1 Last Edit: June 18, 2008, 08:23:36 pm by Aqua
Um... you can event it using variables and conditionals... lol
If you don't have 8-directional movement.  It's sooooooo easy.
If you do, then it gets a little more complicated.

Screenie of eventing for non-8dir:
Ignore the self-switch.  And this is if you wanna be able to talk to the caterpillar guy.

Calintz

Awesome!!
I understand this. Thank you a lot Aqua. I'll power you up for helping me.

Aqua

Hehe no problem. 
Eventing is probably the only thing that I'm good at with RMXP other than Frankenspritng. XD

Call me if you need more help ;)

Calintz