Okay so I have a skill that calls a common event that in turn makes the *hero* run through the mob npc essentially cutting though it lol

...
it's neat imho the hero runs through with a flashy / slashy animation ending up behind the mob on one knee with his sword drawn out...
there's just one problem the common event uses a conditional branch to determine where the character is facing to in turn determine where
to run... but with babs and the AoE targeting system you can select a mob that is behind you and attack it while not even facing it...
this makes the common event that I created do the whole flashy event except the hero runs through nothing as the mob was at his back..
is there a way to make it so when a mob is selected in babs the character faces that mob, or a way to make the common event know where the mob is... somehow... everything's perfect aside from this, I mean if the mob is in deed in-front of you... it looks fantastic so scrapping this would suck... please help ugh XD