Forgive me winkio... but I believe in window_base the "make_battler_state_text" simply changes the state from "[Normal]" to something else, that part of the script is fine, I like normal and then a display of state changes as they occur.. the problem I'm having is I want to "add" text before the "[Normal]" to define what it is to players so it would read something like:
State: [Normal]
Or
State: [Poisoned]
Rather then
[Normal]
Or
[Poisoned]
I want to essentially *add* the "state:" to the beginning, and for all I know... that's done in "Window_Base" -> "make_battler_state_text" or it's done in the individual's "Window_skill" & "Window_status", either way I have no idea how to "add" text that was never there in the first place lol atm I can only modify scripts haha >.<