[XP] Chaos Rage Limit System

Started by Blizzard, January 09, 2008, 03:47:55 pm

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Blizzard

Line 1035 says:

return "#{@sr/10}.#{@sr%10}%"


Change it to:

return "#{@sr/10}%"
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Mightylink

Once again you amaze me with your quick support, thanks again man, I give you 5 thumbs up :D

Most admins I know never check there own forums.

Blizzard

That's somehow ironic. Admins are the people that should check their own forums the most. =/
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Zeldaknight

Yeah, well you are the best admin we know!
Well that is really weird! I'd deleted the Config option ABSEAL_AUTOKILL! I'm still getting a bug when I try the hotkeys menu though . . .

FlyingHamsta

Hmm, I implemented this addon in a fresh project that also has SDK.  For some reason when both are enabled, during phase2 of battle when you can select to Fight or Escape, the text does not show up.  I tested this relationship by disabling SDK, and the text displayed fine (vice versa when the CRLS script was disabled.)

Would anyone happen to have any idea why such an incompatibility would occur? 

Blizzard

Font problem. Just install Tons of Add-ons and use "Ultimate Font Override".
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

FlyingHamsta

Oh, and I forgot to thank you for making such an awesome script =]  It's versatile and complex at the same time, I love it.

Mightylink

I love it for the summons, my favorite feature of all time ^_^

FlyingHamsta

October 17, 2008, 09:33:20 pm #108 Last Edit: October 18, 2008, 06:52:57 am by FlyingHamsta
When using the SDK part 2+3, regular abilities in the Skills menu during battle cannot be cycled through.  Is there any way to fix this incompatibility?

EDIT: Trying to describe the problem more accurately.  Basically when you select Skills option for a character during battle, you can only move up and down to select skills (meaning abilities on the right side cannot be selected.)

Blizzard

October 19, 2008, 12:28:21 pm #109 Last Edit: October 19, 2008, 12:29:22 pm by Blizzard
This was asked just a few days ago and fixed already. Get the newest version.

Quote from: Arcor on September 30, 2008, 02:51:44 pm
Thanks for the help! The problems are sorted, unfortunately, except for one. I can now call Scene_SoulRage fine, and select which of the skills to use, but as soon as I select a skill (Say, Heal) and try to select who to cast it on, the cursor won't move, and I can only target the first actor.

I've looked through the Scene_Soulrage code to see if I can fix it on my own, but I'm having no luck, since I'm a pretty novice scripter.


EDIT:

Quote from: Zeldaknight on October 13, 2008, 11:11:06 pm
Yeah, well you are the best admin we know!
Well that is really weird! I'd deleted the Config option ABSEAL_AUTOKILL! I'm still getting a bug when I try the hotkeys menu though . . .


The options doesn't seem to have been generated by the config app form Blizz-ABS. Try regenerating the configuraton script again. If it doesn't work, send me your configuration file. It could be a problem in the app.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

hay Blizzard, a couple of things with this, in the game i'm working on i see i have very little choice to use the Chaos Drive, but some of the characters in the game don't transform at all (even by logic skills they should since they are what some of the characters transform to), anyway, how would i go about setting up the Chaso Drive command to show up only when there's a Chaos Drive Skill learned

also are there call scripts that i can use to transform and revert, that way i can force a character to transform before a battle, and is there a way to turn off the auto revert because i notice that as soon as the battle ends, the character reverts back to normal and for what i'm planing, they shouldn't so that

Blizzard

There's a piece of code that checks whether you can use a CD skill or not. Just add a command that says "return if @cd_skills.size == 0" and that should prevent the command if there are not skills.

If you want them not to revert, you should be aware that those are different characters. You'd need a script that alters status effects. The character reverts when the status effect wears off. Or you can simply make the status effect not wear off after the battle ends. I haven't tested this as I didn't intend it for a use like this since Chaos Drives are different actors. But there is a good chance that it might work normally.

To transform an actor, simply use a script call with one of those two lines:

$game_actors[ID].use_chaos(SKILL_ID)
$game_party.actors[POSITION].use_chaos(SKILL_ID)
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

so if i use the script call again, i should revert back to normal right (like an in battle event)

Blizzard

No, there is a special command called "revert_chaos" without any parameters. You should make sure that the character is already in Chaos Drive state before using it. I didn't add a protection if it's called without being in Chaos Drive state already.
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King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

i found an error, after i kill my enemy, sometimes i'm still in the battle, when i go to try and attack again i get an error or right as the battle ends, i get an error, both errors are the same

Script 'Scene_Battle 4' line 213: NoMethodError occurred
undefined method 'attack_effect' for #<Array:0x1437018>

also, i have version 5.0b also and i tried what you said with stopping the reverting, the status was sent so it would still exsist after battle however the character still revert

Aqua

You should probably update to the latest version, 6.04, as this bug might already be fixed.

Memor-X

just checked the script i had (the one i was getting the error in) for some reason, i downloaded it last week and it was 6.0, went and got the script file and yeh, error's gone but what i said about reverting still stands though

Aqua

Quotev6.02b
added Chaos Drive state removal upon reversal for convenience and full Blizz-ABS compatibility


I'm guessing this is the feature you want?
If it is, then... you need to update your script since yours is 6.0

Blizzard

Always ensure that you are using the newest version if you find bugs. -_-
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

sorry for being a pain in the ass, but i've been reading the comments (after downloading the newest version) for a while and i can't find how to stop the reverting at the end of battle