[XP] Chaos Rage Limit System

Started by Blizzard, January 09, 2008, 03:47:55 pm

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Blizzard

I just went through it and it's not a problem with the escape bar script. It seems to be a problem with RTAB/not RTAB. Do you have RTAB by any chance? And do you have the RTAB_ACTIVE option turned on/off appropriately in CRLS? Also, check your script order once more. Laura's script needs to be below RTAB or above, I'm not sure.
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X-Law

QuoteI just went through it and it's not a problem with the escape bar script. It seems to be a problem with RTAB/not RTAB. Do you have RTAB by any chance? And do you have the RTAB_ACTIVE option turned on/off appropriately in CRLS? Also, check your script order once more. Laura's script needs to be below RTAB or above, I'm not sure.

Yeah, i'm using DBS, not RTAB, i set RTAB_ACTIVE to off, and the order is first "other people scripts" so escape bar is one of them and the below this Your scripts "CRLS" in this case, and is the only script that modify window_command in battle, and only get the error when i try to use the "escape" option  :O.o:

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Blizzard

Make a demo, I'll fix it then.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

X-Law

Ok, so here's the demo
btw, i added another demo, with an strange thing happening when enter in battle, just when CRLS is added (is a CBS) i hope you can give me a clue of why it's happening that.  :^_^':
-More info on the "readme first" file-
http://www.sendspace.com/file/2tb30e
Thanks for the help

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Blizzard

May 22, 2009, 02:42:54 pm #185 Last Edit: May 22, 2009, 02:44:19 pm by Blizzard
Lines 423 and 424 in Laura's script, comment them.


@actor_index = -1
@active_battler = nil


That fixed it for me.
As for the CBS problem, it's because of the constant refreshing of the entire status window. :/ You might wanna try this battle status window for Minkoff's RTAB which doesn't lag.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

X-Law

thank you very much Blizzard  :D it worked for me too ^^
QuoteYou might wanna try this battle status window for Minkoff's RTAB which doesn't lag.

yeah i tried that, but still got the fps-low when make the last hit to the last enemy, i mean, when the victory pose must show up (ye, i'm using minkoff's animated battlers), and i have that other error i commented before, in the last few pages of this topic xD. Errors with SL and CD (yeah, i know it's incompatible, but i need Chaos Drive, that's why i can't use RTAB :(). So how about adapting that battle status to that CBS in the demo, or maybe changing the way the battle status is refreshed... mmm, but i don't know why, cuz that "time" bar must be refreshed constantly i'm afraid. So, maybe i just must be happy with the DBS ^^
I'm happy for your help in the escape bar removal anyway =D
really thanks

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Blizzard

I'll see what I can do about RTAB+CLRS since exams are not over. I might get on it after I finish online battles for jc's PNO.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Dragon X

Hey Blizzard long time no see, quick question I have everything working with the Sideview battle system the Chaos Rage, Soul Rage and Soul Force, however I try to add a command to the Chaos Rage it doesn't quite work although I configured the ID's and the database correctly. It was supposed to run a scripted event for a summon like you gave an example of in one of your posts. I keep battle testing and taking the SR meter to the max but all I get is the Transform command on attack, the weapons that have abilities I added to them on skill and an empty list on defend when you scroll to the side. =/

Any suggestions?
Well I'll put something in here eventualy.

Blizzard

Why are you using CDS if you have a common event executing the transformation?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Dragon X

The skill used activates the common event their seperate, one activates the general effect and then activates the damge stage through depleting SR so as the character can only summon say we call it the "mega" version through limit.
Well I'll put something in here eventualy.

Blizzard

And this is not working? No wonder, Soul Limit is not a Chaos Drive.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Dragon X

Then why are all 3 systems linked? o.O Cos they are they wont work without each other. Well at least in my version.
Well I'll put something in here eventualy.

Blizzard

No. They all use the SR attribute as base, but that's already it. They are all in 1 script due to compatiblity.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

TheGreyFox

Say I wanted to create an "overdrive" that allows the player to fuse with another character and the outcome is based on their classes. Should i go with this or the easy overdrive system?

Blizzard

June 26, 2009, 06:16:29 pm #195 Last Edit: July 26, 2009, 09:13:54 am by Blizzard
This one. Chaos Drive is probably more what you need. You'll just need a specific Chaos Drive for each character and etc. There's quite a bit of scripting that needs to be done.

EDIT: Update to v6.2b.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

anagura.raziel

August 11, 2009, 03:36:52 pm #196 Last Edit: August 11, 2009, 03:44:12 pm by anagura.raziel
Hi, I'm relatively new to RMXP and prior to this, I've never had any encounters with scripts/coding, etc. I've spent the last few days reading these forums and I've learnt a lot but I'm having a little trouble with CRLS.

What I WANT to do is have my main character 'Upgrade' his soul limit after certain events in the story.

I get a syntax error when I call a script to learn a new limit, using this line:
Spoiler: ShowHide

$game_actors[1].set_new_limit('Meteor', 101)




After finally getting the Easy Party Switcher script to work (I read the entire forum) I found that people encountered layout problems (beginning a new line in the right place)

Spoiler: ShowHide
QuoteKeep in mind that you have to use

Code:

$game_party.actors[0].disabled_for_party =
true


or

Code:

$game_party.actors[0].
disabled_for_party = true


and not

Code:

$game_party.actors[0].disabled_for_party = true



Is it the same problem here?
Or maybe I have to 'forget' the previous limit beforehand somehow?
The skills in the limit database are like this:
Spoiler: ShowHide
    when 1
     limit_name = "Dark Slash"
     limit_id = 100
     slsr_rate = 100
     slhp_rate = 100
     slsp_rate = 100
     slsr_consume = 100
     slhp_consume = 50
     slsp_consume = 0
     cdsr_rate = 0
     cdhp_rate = 0
     cdsp_rate = 0
     cdsr_consume = 0
     cdhp_consume = 0
     cdsp_consume = 0
     allow_suicide = false
   when 1
     limit_name = "Meteor"
     limit_id = 101
     slsr_rate = 100
     slhp_rate = 100
     slsp_rate = 100
     slsr_consume = 100
     slhp_consume = 50
     slsp_consume = 0
     cdsr_rate = 0
     cdhp_rate = 0
     cdsp_rate = 0
     cdsr_consume = 0
     cdhp_consume = 0
     cdsp_consume = 0
     allow_suicide = false




One more problem: I noticed slhp_consume rate couldn't go over 50% (when it does, the move just doesn't appear), is there anyway to have it so that you can use it no matter how much HP you have (even at 100%), but then it reduces your HP to 1?


My head hurts...

Oh, one more thing... more of a shoutout really, You're awesome Blizzard. I've seen you help out people in need countless times in these forum (and promptly), It's refreshing to see an admin so comitted.

Juan

@angura
1: I'm not sure
2: Could you explain the problem?
3:That should be
Spoiler: ShowHide
   
when 1
      limit_name = "Dark Slash"
      limit_id = 100
      slsr_rate = 100
      slhp_rate = 100
      slsp_rate = 100
      slsr_consume = 100
      slhp_consume = 50
      slsp_consume = 0
      cdsr_rate = 0
      cdhp_rate = 0
      cdsp_rate = 0
      cdsr_consume = 0
      cdhp_consume = 0
      cdsp_consume = 0
      allow_suicide = false
    when 2
      limit_name = "Meteor"
      limit_id = 101
      slsr_rate = 100
      slhp_rate = 100
      slsp_rate = 100
      slsr_consume = 100
      slhp_consume = 50
      slsp_consume = 0
      cdsr_rate = 0
      cdhp_rate = 0
      cdsp_rate = 0
      cdsr_consume = 0
      cdhp_consume = 0
      cdsp_consume = 0
      allow_suicide = false
Dropbox Who need luck when you can make your own.
3ds Friend code: ShowHide
 4468 1422  6617

anagura.raziel

August 12, 2009, 12:02:59 am #198 Last Edit: August 12, 2009, 12:24:10 am by anagura.raziel
I want to change the characters soul limit in game. But when I activate the event that calls the script I get "Syntax error occured while running script"

this is the event:
@>Text: Change Limit?
@>Show Choices: Yes, No
: When [Yes]
  @>Script: $game_actors[1].set_new_limit
   :          : ('Meteor', 101)
  @>
: When [No]
  @>
: Branch End
@>
             

I noticed in the instructions these lines:
#   If you want to change the Soul Limit skill ID and/or command ingame use the
#   "Call script" event command and use this syntax:
#
#     $game_actors[X].set_new_limit('NEW_NAME', ID)
#
#   X        - ID of the hero in the database and Y the ammount

anything to do with that "Y the amount" value that I can't see in the script?

Aqua

Make it like this
$game_actors[1].set_new_limit( 
'Meteor', 101)