[XP] Chaos Rage Limit System

Started by Blizzard, January 09, 2008, 03:47:55 pm

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Blizzard

Quote from: AresWarrior on February 25, 2010, 04:11:58 pm
Edit: thanks for telling me the hard way. it works now. and sorry again for making you mad


Everybody makes mistakes. In future please make sure you don't repeat them. It's better that I got a bit mad at you (since I'm quite forgiving) than somebody else who wouldn't have warned you but instead sued you or something like that. I've even seen people getting banned from forums because they didn't give proper credit.

Quote from: AresWarrior on February 25, 2010, 04:11:58 pm
and one more thing: the transformed actor doesn't have the same equipment as the original actor. how can i set his equipment to be the same as the original?


About line 900 should be this one:

$game_actors[@chaos_id].chaos_action = @chaos_action = -1


After that line add this:

$game_actors[@chaos_id].weapon_id = @weapon_id
$game_actors[@chaos_id].armor1_id = @armor1_id
$game_actors[@chaos_id].armor2_id = @armor2_id
$game_actors[@chaos_id].armor3_id = @armor3_id
$game_actors[@chaos_id].armor4_id = @armor4_id


And add this script under CRLS:

class Game_Actor
 
  attr_accessor :weapon_id
  attr_accessor :armor1_id
  attr_accessor :armor2_id
  attr_accessor :armor3_id
  attr_accessor :armor4_id
 
end

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AresWarrior

thankyou! and i'll be sure to not make any same mistakes in the future. have a nice weekend  ;)

AresWarrior

I'm sorry that I'm asking a lot of questions but I have another request.

I want my transformed actor to be able to transform again and have the option to revert. Right now the command menu looks like this:

Fight
Tech
Guard >> Chaos Drive/Revert
Item

I want the Chaos Drive option as a 5th option and Revert as a 6th option at the bottom so it looks like this: (the original actor will also have Revert, but will not be selectable)

Fight
Tech
Guard
Item
Chaos Drive
Revert

If you can help me, then thankyou. And sorry that I'm asking a lot of requests because I can't get my game to work without these.

Blizzard

You'll have to post a request. BTW, putting both the Chaos Drive and the Revert command is pointless. It's just needlessly taking up space and the commands will never be both available at the same time anyway.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

AresWarrior

ok...i dont think its pointless because when a digimon digivolves, it can digivolve even further so thats why i wanted to have both options available.

Blizzard

But with CRLS you can't have chained transformations, I already said that.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

Could it be done with a some sort of a common event that forces the revert... Just saying my stupid opinion :P

Blizzard

You'd have to use script calls anyway and you'd end up coding the entire system with common events.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

OK then. I was just tossing ideas around...

AresWarrior

Is it possible to move the ">>" down? I would like the option be available at the last spot in the command window, instead of being on "Guard".

Fight
Tech
Guard                         pressing Right Button on this will not do anything.
Item
Last Spot >>               pressing Right Button on this will switch the command.

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

AresWarrior

 :( does that mean you won't help me?

Ryex

or... you could post a request.
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Blizzard

Quote from: AresWarrior on March 11, 2010, 08:21:51 pm
:( does that mean you won't help me?


I'm sorry, but I don't have time to do every request somebody asks me to.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

AresWarrior

April 11, 2010, 11:42:59 pm #274 Last Edit: April 12, 2010, 08:08:08 pm by AresWarrior
I just found out how to make it so when you reach a certain level, you learn the Chaos Skill, and it shows "Actor has learned Chaos Skill" when you level up. (I've spent hours trying to figure out how to make it so that it stops showing up after you learned it, and I've figured it out!)

under Scene Battle 2 under def start_phase5 add this:

@skill_texts = []
if $game_actors[ACTOR_ID].level >= 2 and not $game_actors[ACTOR_ID].cd_skills.include?(CD_SKILL)
  @skill_texts.push("#{actor.name} learned #{$data_skills[CD_SKILL].name}!")
  $game_actors[ACTOR].learn_cd(CD_SKILL)
end


in other words, if actor's level reaches 2 or higher and you don't already know the skill, then make text in help window:
"(Actor's name) learned (chaos skill's name)!"
Then, actor learns the chaos skill.

I'm just posting this just in case you want to add it to your script, or if anyone else needs to know how to do this. At least I didn't make a request about this.  :P

Note: I haven't tested this without the Easy LvUp Notifier script. I inserted this into easy lvup notifier and it worked. Thanks for the lvup, although I'm a terrible scripter.  :)

Fantasist

Nice work AresWarrior ^_^ *levels up*
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AresWarrior

okay i found a bug in the script. use the chaos drive to change the actor. then go to skills and select a skill but do not use it on an enemy. just go to where you select an enemy to use a skill on. now press back and try reverting. you will use your skill instead of reverting. is there a way to fix this? (no, i did not misplace any part of the script. this bug is shown in the demo too)

Holyrapid

Since there's fourteen pages of text, i think it's smarter for me to just ask, but does the combo work with BABS? If it does how? And if it doesn't could it be made so that if enough actors are withn a certain range of each other, the combo would make them stop for it's execution, and deplete their SR%...
Umm, do you understand what i'm asking here?

Blizzard

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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid