[XP] Europa Universalis 3 HUD

Started by Tigurus, December 18, 2011, 07:54:48 pm

Previous topic - Next topic

Tigurus

December 18, 2011, 07:54:48 pm Last Edit: November 04, 2012, 02:26:38 pm by Tigurus
Europa Universalis III HUD
Authors: Tigurus
Version: 1.5
Type: HUD
Key Term: Misc Add-on



Introduction

A script I made because I am addicted to this game and thought it might be nice to make for my game.



Features

- Minimap (Optional)
- Achievement Total Points (Optional)
- Adjustable Time and Date
- Location
- Logo

Screenshots
Spoiler: ShowHide




Demo

Download: Demo + Script


Script

Only downloadable through Demo for now (Will work on this)



Instructions

Post the script above main and below Scene_debug.


Compatibility

This script is likely to work with any other script with the exception of other HUD scripts or other that might use the map as overlay.
When you use the SDK scripts, you must use Version 1.4.5.1 as else the game will crash.



Credits and Thanks





The script contains 2 optional functions. A minimap and a window for G_G's total points.
These can be disabled by setting it to False. If they are set to true, you need to have their scripts installed. These can be found in either the demo or the links above in credits.

If you have any comments or questions, I would be glad to hear them.

LiTTleDRAgo

can you give script only version?
because I want to take a peek before downloading

btw, why there are 2 [Normal]s?

Tigurus

Quote from: LiTTleDRAgo on December 19, 2011, 10:28:32 am
can you give script only version?
because I want to take a peek before downloading

btw, why there are 2 [Normal]s?


I put a textfile in the first post. That should do it I think :)

Both [normal]'s are for actor 1 and 2. Left is for 1 and right is for 2.
I need to redo that to make it slightly more friendly looking sometime.

Tigurus

Update to 1.4.5(.1)


I thought by myself....Let's clean this sh*t up! And so I did. From 450 Lines to 392! That's a great ".%" more efficiency! Marvelous!


Changelog:
- Reduced a lot of worthless code I forgot
- Made it more user friendly to enable and disable the Minimap and the Achievement window
- Clock Window can now use an Icon in the middle for decoration.
- Removed a bug fix which made Selwyn's Minimap stay on the HUD when minimap was disabled.

The new downloads has been added to the Project Section.

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tigurus


Tigurus

Update to 1.5


Alright! I am very proud to present to you! Europa Universalis III HUD version 1.5! This is the version like I always wanted it to be! It took a while to finish it but boy, I am happy :)

Changelog:
- Reduced some redundant code
- Introduced status icons under the HUD
- Reorganized some code for efficiency.
- Version 1.5 can be used with AND without the SDK for the first time. WhoO

Blizzard

Quote from: Tigurus on November 04, 2012, 02:28:24 pm
- Version 1.5 can be used with AND without the SDK for the first time. WhoO


<3
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.