Blizz-ABS 2.84 has a problem with the sprites as it wont change to them, the other day i tried to implement the old code from 2.6 when the spites do work into 2.84, got run and sneaking spirtes to work (not sure on jumping cause i don't have than enabled) but i got errors when i tried to attack someone and when i tried to charge which goes to show that either my reserach was off or the new graphics system Blizzard implemented in 2.7 is a bit more complex
the reason why i did this was because i needed the charge sprites to at least work as all my skills require the player to charge, i could go and use 2.6 but the problem is that there are features in 2.84 i want to use that arn't in 2.6 and i don't know enough of Blizz-ABS to implement them into it as like an add-on (if i did i would have had the graphics fixed right?)
there is a way i can fix this and that's to remove the whole point of charging up skills, problem is, the charging is one of the things that ballance out the skills types, i'll explain
In my game, there are 10 elements each with their own set of elemental spells, ie. Fire, Fira, Firaga. now, i wanted to make the spells more variant in their attack so instead of them all being direct attack, i wanted the different elements to have their own method of attack so i came up with
these are the 10 types of skills i came up with
Skill Name | Skill Type | Range | Projectile Speed | Explosion? | Explosion Range | Penalty | Charge Time | Knockback | DMG Modifier | MP Modifier |
Homing | Type 2 Single Target | 5 | 5 | No | N/A | 20 | 20 x level | 1 | = | = |
Shot | Type 1 Single Target | 6 | 5 | No | N/A | 20 | 20 x level | 1 | = | = |
Beam | Type 4 Single Target | 6 | N/A | No | N/A | 30 | 20 x level | 1 | = | = |
Splash | Type 1 Single Target | 6 | 6 | Yes | 2 | 20 | 30 x level | 0 | + (0 - (25 x level)) | = |
Tracer | Type 2 Single Target | 5 | 4 | Yes | 2 | 20 | 20 x level | 3 | = | = |
Strike | Type 3 Single Target | 4 | N/A | No | N/A | 20 | 40 x level | 1 | = | = |
Shockwave | Type 3 Target All | 6 | N/A | No | N/A | 30 | 40 x level | 1 | + (25 x level) | + (level ^ 2) (except level 1 (+2)) |
Oblivion | Type 4 Target All | N/A | N/A | No | N/A | 50 | 30 x level | 1 | + (25 x level) | + (level ^ 2) (except level 1 (+2)) |
Thrust | Type 1 Target All | 6 | 5 | No | N/A | 30 | 30 x level | 1 | + (25 x level) | + (level ^ 2) (except level 1 (+2)) |
Barrage | Type 2 Target All | 5 | 5 | No | N/A | 30 | 30 x level | 1 | + (25 x level) | + (level ^ 2) (except level 1 (+2)) |
Level is the rank of the spell, ie, Fire would be 1, Fira would be 2, Firaga would be 3
the base skills stats are
Damage | (25 x level) + Modifier
MP | (4 x (level x 5)) + Modifier
as you can see, Strike is a direct attack, i figured that players would flock to this skill type because it's the easiest to use so to balance it out, i made it and the Direct Target All Shockwave to take longer to charge
if i am to drop off charging the spells up, i would need to amend these stats, however i'm stumped so does anyone have any suggestions as to how i can re-balance the skills
NOTE: i dislike Bodmas, so i cut out odmas and just use B, that way my formulas always work to how i want them to work and not how the computer interprets Bodmas