So I'm rather noob to RGSS and scripting in general.
I got the basics of windows and scenes but I'm really struggling with modules and how to manipulate/access the information in them.
For instance , this portion of a module included in RPG maker VX
module RPG
class Actor
def initialize
@id = 0
end
end
attr_accessor :id
end
1. How do I overwrite/add to information in a module when I can't directly edit the module?
Ex: Add the attribute
weight to actors and items.
2. How do I know what can see a particular module and it's contents?
Ex: I needed to alias a method in a module to use in Game_Battlers or sumthin...
or
I call a script in a debug menu that displays all the attributes of an actor defined in class Actors.
I've been trying to learn though trial and error but...yeah, thanks ahead of time.