Resource Tester
Authors: Blizzard
Version: 1.1
Type: Time-and-Space saving Utility
Key Term: Game Utility
IntroductionThis script will search through your database and your maps for resources that are being used. It will create a list of the resources used in your game.
This work is licensed under BSD License 2.0:
QuoteCopyright (c) Boris "Blizzard" Mikić
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
QuoteResource Tester licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić
Alternatively, if your font doesn't support diacritic characters, you may use this variant:
QuoteResource Tester licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic
In general other similar variants are allowed as long as it is clear who the creator is (e.g. "Resource Tester created by Blizzard" is acceptable). But if possible, prefer to use one of the two variants listed above.
If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally.
Features- finds all resources used in your game
- incredible speed: searching trough a game with over 300 maps is a matter of just seconds
- optional feature to list all actors, skills, weapons, armors, items, enemies, troops, states, animations, tilesets and common events that are never being used anywhere in the game and only log all the used data
v1.0b- fixed the typing mistake that would cause adding the skill with ID 1 into the logged skills instead of the real skill when the script was processing a "Force Action" event command
- rewritten conditions using classic syntax to avoid RGSS conditioning bug
- now beta
v1.01b- fixed glitch where changing a Battle End ME would be logged as SE
- improved coding
v1.02b- fixed bug caused by a typing mistake
v1.05b- fixed other potential bugs
v1.1- added new license
- added usage and crediting instructions
ScreenshotsN/A for this sort of script
DemoN/A
ScriptJust make a new script above main and paste this code into it.
Script Download
InstructionsThis script is totally Plug 'n' Play: Copy paste the code in a new script slot
OVER ALL the other scripts you have, run your game and after the window closes, remove the script again. Voila! It's done!
More specific instruction inside the script in the first comment!
CompatibilityCompatible with anything, even the SDK 2.x (because it gets overriden). Will not search for script required resources.
Credits and Thanks
Author's NotesIf you use a system where you have more than one start location for the game (i.e. a separated mode with a different storyline) and want to turn DEEP_TESTING on during the testing, then just put in the starting map a dummy event with teleport commands to the starting maps of the other game modes.
If you are using DEEP_TESTING, be careful, since teleport commands that use a variable to determine the new map ID can't be tested. Do as you would with with different game modes: Create dummy events.
Auto-start and parallel process common events will be automatically logged from the beginning.
The best moment to use this script is just before you are going to compile and encrypt the game data. If you want to use it for resource cleaning, turn off DEEP_TESTING.
If you find any bugs, please report them here:
http://forum.chaos-project.comThat's it! N-Joy! =D