i suppose it comes down to this really: is there a way to modify a piece of a map ingame, to something outside of the tileset?
i know how to put tiles from other tilesets into the chosen tileset and reference to that. i'm talking about defining one 32x32-pixel rectangle from any existing graphical file, and putting that into a specific xy position on the map (without using events, at the scope i'm talking they would drop the frame rate to 1/3rd).
i'm using loads of "construction" objects that change their form (get bigger several times, fall apart again) each one a different tile, it's pretty messy on one file so i'd like to group them into seperate tilesets according to type. but i'm clueless how this could be done since from what i can tell game_map uses only "pointer" numbers to the tileset to arrange the map.
if it's impossible, what's the reality with big tilesets? the help file says loading times will increase, but by how much and how big can it get before this starts happening? is it only the longer loading time or will there be ingame lag as well?