[XP] Stat Distribution System

Started by Blizzard, January 09, 2008, 04:18:49 pm

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TrueCynder

*bumps question from ages ago*

Quote from: TrueCynder on May 07, 2013, 01:19:24 pm
hey sorry if that got asked before but
is there a way for me to give every actor an unique max value for each stat ?

and is there a way how i can use the currency as DP ยด?

Blizzard

Not without some additional scripting.
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TrueCynder

hmmm how much "additional scripting." ?

Blizzard

First you would have to define the maximum for each actor and swap out the current code with the new definitions. This one is fairly easy.

Using DP as currency would require a lot more work. First you would have to decide where you can use DP and for what. And then you would have to script all those scenes and windows. Just saying "DP is gold" is not really possible since every actor has their own DP whiele gold is common party value.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

TrueCynder

tz i think you miss understood
i want to use curency instead of DP
so no DP at all  :uhm:

so all in all how exactly would i do all of that
or could you do it if you have some free time?
these changes are more or less important :/

Blizzard

I have retired from RMXP almost 4 years ago so I'm not doing any scripting anymore.

Wouldn't it be simpler to make an event shop where you can buy DP and then just use script calls and event commands to make that work? It shouldn't be too difficult.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tedrainbow

Hello, I just wanted to say..
Add a variable for the number of combat points using this in code.
Game.Actor

value = (@level - old_level) * BlizzCFG::DP_PER_LEVEL

Replace to value = (@level - old_level) * BlizzCFG::DP_PER_LEVEL+ $game_variables[ID]

But it is add point to for each fight.

To not be too strong.

Add point variable id, only add buy items, to comment event for 120 Sc time to item not effet anymore.

The try is very nice work..

The new formula possible..