Cloning events ingame for a building game - independently of each other ?

Started by Stray, March 06, 2012, 02:34:44 pm

Previous topic - Next topic

Stray

There is this clone script in my example-game:
http://www.2shared.com/file/p9mWhYIH/Simulation.html

These characters are going to be some buidings later.
How do I make every single cloned event having a own variable and switch?
I'm very grateful to you all for your great help.

Stray

I'm very grateful to you all for your great help.

ForeverZer0

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

G_G


Stray

I'm very grateful to you all for your great help.